Using both #Nanite and virtual textures in #UE5, each planet AT THE PREVIEW LEVEL has over 45 million triangles and over 6.4 billion unique pixels detailing it. Renders instantly. So cool.
A depiction of the different biomes on one of our planets. Each biome has different concentrations of resources and environmental conditions. All done with real data.
At the heart of Subsolar is player choice. We never want to restrict a play style, which is why almost everything in the game is modularly built and customizable. Here is a quick example with a character weapon (please forgive the debug UI :)