This Blender simulation created by MaxMilez looks so slimy and sticky that you can even imagine how it sounds.
It was made using an add-on, and it will be available to the public: https://t.co/w4aTOIP15N
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
#geometrynodes InfiniteFracture. Time to stop avoiding the last tool and just gotta make it ready. Then I can wrap things up and launch the product. (after making all instructions etc..) Still wip #b3d
WrapKit by Jörg Grubmüller is a free Blender tool that allows you to accurately wrap one object over the surface of another.
Download: https://t.co/Xb5Qri9xdw
After 4 months of hard work, my Blender add-on is finally out of beta! Paint light directly in the viewport like you paint in Photoshop. No nodes, no wiring, no hassle. #blender#b3d
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Video created by: aleixalbet
I haven't seen anybody else talk about this, so I'll just put it out:
Niko Pueringer from @CorridorDigital published a model for green screen alpha and foreground color estimation:
https://t.co/hHJPQmECF4
It's extremely Vram hungry (23.7GB), but the quality is definitely there: