@Tesla, how come my Tesla didn't notify me about a massive pressure drop in my right rear tire due to a nail? Seems like a great feature to warn the driver that one or more of their tires are significantly lower than the rest.
And here are the slides from my game engine architecture talk at Virginia Tech last week. These are mostly an outline of the topics I discussed while showing a bunch of real-time demos, so they don't contain much of the content of the talk, unfortunately.
https://t.co/PxlWF73YU7
Added the ships demo to my itchio. Didn't really polish it up or add all the features I wanted, but I've been rebuilding the engine for the web and am almost there.
Ship model by Niklas Mäckle.
My cheapo laptop is back on sale! $100 off what I paid for it! If you need something simple with a GPU, Check this out! Wait, its an Intel! Mines a AMD 6 core, this ones a 8 core with a 4050 for $499! NUTS! Add 32GB Ram chip for $80 and a $70 4 year warranty and ya set
Matthew Wilde, the Valve developer behind the water shader for Counter-Strike 2, has shared a rare gameplay footage. It shows the water technology that was tested for In The Valley of Gods before Valve acquired the company Campo Santo. Team shelved the game not so long after joining Valve to shift resources to other projects, one of which was Half-Life: Alyx.
You won't believe some of these things even exist..! - A thread about Japan 🧵
1. When you need help at a train station in Japan, customer service literally pops out of the wall.
Today, I’m excited to share a special sneak peek at my work on the Great Book of Skincare for @samariteoriginal It’s been an amazing experience collaborating on this project, and I’m so grateful for the chance to work on this painting 🌿
Due to their immense scale and required level of detail, the Jaegers in Pacific Rim Uprising (and the first film) had an average UDIM count of 1000+ at 4K resolution.
DNEG used Clarisse to bake out their data maps for them because of the sheer amount of computation needed.
We ran into this same issue with our larger characters in Transformers ROTB. Graphics cards simply didn't have enough VRAM to be able to bake down that amount of 4K data.
I designed a custom baker with RenderMan which could run on the render farm to bake down our heavier assets.
Working on shows that have huge singular assets like Pacific Rim and Transformers requires a lot of data management and optimization for I/O through the pipeline.
Denis Villeneuve on Amy Adams' Oscar snub for ARRIVAL:
“That was disappointing. Amy had the whole weight of the film on her shoulders. It’s not easy to act in a film like that, against a green screen. It’s a shame the Academy didn’t recognize that.”