@neat_games Looking better, here's a camera system I was working on with a link to a whole talk about camera systems. Maybe you'll find it useful!
https://t.co/aOdqOkHWjm
In my case the camera only moves if you go outside the blue lines.
Update to the terminal hacking UI, much more exciting and easier to see while in the action. Let me know what you think about the changes!
โ #pixelart
โ #screenshotsaturday
โ #indiegame
Got the shield enemy mechanic in โ๏ธ
Blast their shield enough and they'll take a knee. That gives you a chance to jump over them and attack from the rear!
#IndieGameDev#gamedev#screenshotsaturday#pixelart
@dmlxstephx haha, so this is me trying to remain hidden. I wanted to be able to observe people playing without being a player myself, so I could leave the server running for everyone to keep playing.
As requested, here's a basic #debug view of my #pixelart car. There are 9 sprites in the car body (blue), plus another 2 for the wheels (yellow). This is not 3d, just 2d sprite stacking.
#gamedev#retrogaming#Flutter
Can't only talk about success stories! Watched someone play my game (https://t.co/EKNO2g7jI9 Thanks!) and saw some glaring bugs with the movement code. Turns out the movement isn't totally frame rate independent! Time to battle some bugs ๐๐ชฒ๐
#gamedev#unity3d#indiedev#fail
@HavreCreation Absolutely! I think I started with green, the "standard" deadly ooze color, and thought it was too boring. This one looks like it would give Captain Planet a hard time.