Introducing the Pixel Streaming Guide video series, which is designed to serve as the most up to date source of information on how to use Pixel Streaming: https://t.co/PaLphNNTok
here's a brief breakdown of the Unreal Engine 5.2 pixel streaming updates from @TensorWorks that allow multiple views and even something very much like #WebXR 🤯
hoping to find time in the near future to record a tutorial so you can set this up too !
YT: https://t.co/D3Z6c8cbOc
Ever need to remotely debug a Pixel Streaming application running in a Kubernetes cluster? Read our latest blog post to learn how: https://t.co/CKNIMndVjX
We’re thrilled to partner with @TensorWorks to make it simpler and more cost-effective for @EpicGames Unreal Engine developers to deploy and scale Pixel Streaming applications in the cloud. Learn more about the partnership here: https://t.co/peqfIGGHN2
An introductory video series has been published on the Unreal Online Learning website that provides an overview and demos of the official container support introduced in Unreal Engine 4.27: https://t.co/UoXL16mMTB
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The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: https://t.co/kn6PffiLSU
CORRECTION: we previously stated that DirectX Raytracing with the Unreal Engine does not function in GPU accelerated Windows containers. We have subsequently discovered how to make raytracing work correctly and the blog post has been revised accordingly. https://t.co/zVQsH0qJBW
The most frequent request we receive from the Unreal Engine developer community is to provide guidance on how Pixel Streaming applications can be deployed at scale in the cloud. Today we unveil our proposed solution.
https://t.co/jTvyD5jhwz
New report: an investigation into the limitations of the WebRTC protocol stack and the upper bounds on media streams and data channels.
https://t.co/ora4qK2Sgv
Thanks to the efforts of two valiant heroes, the 4.25 version of Pixel Streaming for Linux is now available for all Unreal Engine licensees.
https://t.co/AKm6CN8jyp
Wondering how well Unreal Engine workloads perform in GPU accelerated Linux containers and if there are any overheads arising from containerisation? Check out our empirical analysis for answers. (Short answer: configure your environment correctly and you're golden.)