This is likely to be of interest to anyone who is looking to run Pixel Streaming applications inside Windows containers, which has previously required custom entrypoint scripts to enable GPU accelerated video encoding APIs.
An introductory video series has been published on the Unreal Online Learning website that provides an overview and demos of the official container support introduced in Unreal Engine 4.27: https://t.co/UoXL16mMTB
New guide: determining whether to use Linux containers, Windows containers, or to skip containers entirely and use virtual machines https://t.co/5M3IcZOtq6
Learn how to improve the accessibility of complex applications with our new white paper — Cloud Solutions: Exploring the power of containers!
You'll discover how this technology is supplanting virtual machines when it comes to deploying software in the cloud.
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The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: https://t.co/kn6PffiLSU
CORRECTION: we previously stated that DirectX Raytracing with the Unreal Engine does not function in GPU accelerated Windows containers. We have subsequently discovered how to make raytracing work correctly and the blog post has been revised accordingly. https://t.co/zVQsH0qJBW
Big changes are ahead for the ue4-docker project, but the biggest new feature is already available for use today. Export generated Dockerfiles and build them in environments where ue4-docker itself is not present: https://t.co/Wkgsi0aaCC
The most frequent request we receive from the Unreal Engine developer community is to provide guidance on how Pixel Streaming applications can be deployed at scale in the cloud. Today we unveil our proposed solution.
https://t.co/jTvyD5jhwz
Thanks to the efforts of two valiant heroes, the 4.25 version of Pixel Streaming for Linux is now available for all Unreal Engine licensees.
https://t.co/AKm6CN8jyp
New repository: example Dockerfiles to demonstrate various use cases for Unreal Containers, including CI/CD for projects and plugins, Pixel Streaming for Linux, and more. https://t.co/3yfsmvQCCU