Google Play's new dev verification is here.
Whether you are a solo dev or a studio, you must act now on the Console to secure your publishing rights.
Check the full breakdown and deadlines: https://t.co/VClK0WeyRg
#gamedev#indiedev#AndroidDev#GooglePlay
In Part 2 of our CI/CD guide, we show you how to inject Base64 credentials safely into GitHub Actions and automate your Google Play releases.
Stop manual builds forever! ๐
https://t.co/pbEK1d3P2Z
#GodotEngine#AndroidDev#GitHubActions#GameDev#IndieDev
Tired of Godot 4 headless export crashes in GitHub Actions?
In Part 1 of my new guide, I break down how to set up the engine, install dynamic templates, and "pre-heat" your .godot cache to stop those endless CI/CD loops.
https://t.co/rd5n1w4Uz1
#GodotEngine#GameDev#CICD
Stop losing track of your Game Design Document. Stale GDDs kill momentum. Learn how to sync your design directly into GitHub to ensure a single source of truth for your entire team. Streamline your workflow now.
https://t.co/gvJSxBC0g5
#gamedev#indiedev#GameOps#BuildInPublic
Stop coding in the dark. If you have a devlog but 0 visits, Google Analytics isn't enough.
You need GSC to see what Google actually thinks of your site.
Fix search intent mismatches and grab low-hanging fruit traffic.
https://t.co/it0edAziT5
#gamedev#indiedev#SEO
In Part 2 of our CI/CD guide, we show you how to inject Base64 credentials safely into GitHub Actions and automate your Google Play releases.
Stop manual builds forever! ๐
https://t.co/pbEK1d3P2Z
#GodotEngine#AndroidDev#GitHubActions#GameDev#IndieDev
Itโs finally here! Just in time for the weekend. The GeoBots landed on the Google Play Store.
A safe, calm, and ad-free adventure for kids (3-6). Perfect for a peaceful Saturday.
Download now: https://t.co/KJpnGdVl7R
#IndieDev#GameDev#ScreenshotSaturday#EdTech@GodotEngine
We wanted the screen to feel like a physical toy. ๐ฆ
Using @GodotEngine, we built a tactile world where buttons have weight, physics matter, and exploration feels natural.
GeoBots: Japan for Kids launches this Thursday! ๐
#GodotEngine#GameDev#TrailerTuesday#LowPoly
Designing for kids = designing for peace of mind. ๐ง
GeoBots is built on a "Walled Garden" philosophy:
๐ก๏ธ Zero ads or outbound links.
โจ "Calm Tech" & self-paced play.
We just published our full design manifesto:
๐ https://t.co/MqBJMxs4rF
#EdTech#Parenting#IndieDev
The mobile market for kids is broken. ๐
โ Ads, loot boxes, and dark patterns are everywhere. As a dev and parent, I wanted to build the opposite.
โ A safe, calm, and educational space for kids to explore the world.
๐งต๐ (1/3)
#IndieDev#Parenting
Meet GeoBots: Japan for Kids ๐ฏ๐ต
โ No Ads.
โ No In-App Purchases.
โ No Data Collection.
Just pure 3D exploration to learn languages and culture. Because kids deserve respect, not just to be monetized.
(2/3)
#EdTech#SafeGaming
@ScreenshotSatRT#screenshotsaturdayย GeoBots: Japan for Kids โ Interactive adventure (3-6). Explore Japan with GeoBots. 100% Safe. https://t.co/IJyBsQyrtJ
Game design docs donโt have to die.
Discover how Diagrams as Code (with #MermaidJS) can transform game system design: versioned, logical, #AI assisted, and living inside #Git.
๐ https://t.co/Vb7BuP6mEN
#GameDev#IndieDev#GameDesign#DevTools
Stop wrestling with Godot 4 and JavaScript APIs.
Our new guide is a complete, step-by-step walkthrough for building a plugin that handles bidirectional communication flawlessly.
๐ https://t.co/ASRG8wlx9D
#GameDev#IndieDev#Godot#JavaScript#Plugins#Programming#Tools