Been building this quietly for a while. Google just announced our launch.
Dreamlands is live on Google Cloud Marketplace. A composable world model that generates entire 3D game worlds and every asset needed - any style, any engine.
Describe a world. Watch it appear. Tweak it endlessly.
After 2,5 weeks in Italy, I got inspired to explore some procedural generation - this time of medieval cities, of course using @threejs
The goal here is to emulate the organic look of cities that naturally occur when you build along to geographical constraints
The principle used builds on the same principle I used for my master's thesis back in 2020 - hyperstreamline tracing through noise-based tensor fields
This sounds very complicated but is not really. I might write an article on this if people are interested in the mechanics behind the generation
Pic 1: Current view of the generated city
Pic 2: Street network generation and lot subdivision
Pic 3: Building placement and packing
Pic 4: San Gimignano, Tuscany - the inspiration for this project
Dreamlands is now live on Google Cloud Marketplace. A composable world model that generates entire 3D game worlds and every asset needed. Any style. Any engine. Describe a world. Watch it appear.
📣 Hey folks, exciting news! 🎈
Tire Boy will be playable this Sunday at Day of the Devs: San Francisco Edition! RSVP to this free event here: https://t.co/ACxxa4T0kJ @dayofthedevs@gameteam_6
Our own @ThomasTobin3D will be there, come say hi!
Nodes aren't the future of AI creation. Here's what comes next.
0:00 - Nodes aren't the future
0:32 - The viewport problem
1:38 - Plumbing vs filmmaking
2:40 - No viewport; just a slot machine
3:22 - Stacks, nodes, and spatial engines
5:02 - New Lego blocks every two weeks
6:49 - Why AI content is stuck under 3 minutes
7:03 - Genie 3 and MotionStream
9:04 - Intangible AI and ArtCraft
9:54 - The hybrid neural 3D engine approach
10:33 - Nodes are a bridge, not a destination
@bilawalsidhu We had worked on this a few years back at Unity, before it got killed for not being "core" Unity...but putting cameras right in the eyeballs of fighters was incredible to experience. https://t.co/pqROu9ZgLO
@MBromberg The gap between world models and engines is real - but Unity agents ingesting video isn't the answer. We're building a hybrid world model that generates 3D point cloud worlds directly. Real geometry, not frames. Editable and exportable to Unity or Unreal.
@bilawalsidhu Its true, but coming back to a node graph a year later is one of the most painful things ever if not organized well. End up having to step through it. Sometimes I just want to create without having to think about how to create.
@jameygannon Coming from a super pro node person, a Houdini artist, Defintely not. Most people dont want to have to think about the best way to create, they just want to make things. Taking this bet with https://t.co/k0kfaS1Jjp