Proud to have @onirenaud , co-founder of @utsuboco as Speaker in Paris!🎙️
As a core contributor of @threejs , he will share new technics he's been working on these last month, which will be game changer if your working with threejs.
It opens a new world for creative, reaching a level of quality we didn't think even possible on the web 🔥
Come to his keynote and exchange with Renaud, other speakers and the whole Threejs Community!
Limited place, get yours👉 https://t.co/XCMZompapK
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Been pushing the RTX side of ThreeRuntime quite a bit further.
Three.js / WebGPU → Native WebGPU layer → C++ → Vulkan + RTX. No browser rendering.
This demo is testing dynamic RTX instances and multi-bounce ray-traced reflections, including moving objects participating in the reflections.
The scene, materials, lighting and simulation are still written in JS - none of the demo itself is hardcoded in C++.
https://t.co/drRNFR4PMc
I made an explorable poolrooms dreamcore game, using Three.js @threejs + Opus 5 & Fable 5 @ClaudeDevs
Every texture and sound is generated in code. Actually the whole game is just a single HTML file :)
Play it in your browser: https://t.co/IDARb5uQRO
working on base jumping. still some work to do on the parachute deployment, but it's getting there. here I am riding off El Capitan in Yosemite Valley. entirely in-browser using three.js
How many of you actually know how "what you eat" grows? 🤔
I never learned crop science in school. I learned it by walking around our farm with my father, who showed me different crops and explained how they grow.
But not everyone has access to a farm, so I built a 3D Crop Science application in @threejs using Claude Opus 5 to make that learning experience more visual and interactive.
It is an exploration of different types of seeds where each seed has three different stages.
The first stage shows the whole seed. The second stage is a cross section that shows what is inside the seed and how it grows.
The third stage shows the germination phase through a 3D model.
There are 24 models in total. The original models were 1,349.6 MB, which Claude optimized down to just 11.6 MB in total. All of the 3D models were generated using @tripoai.
Claude also created visual information for each seed showing details like seed type, storage tissue and germination phase. Each seed also has a YouTube video that shows how it actually grows in the real world.
There is also a section showing where each seed is commonly grown using both a 3D globe and a flat map. You can explore different regions and click on specific areas to see more information about where that seed is grown.
The entire experience is fully responsive and also includes quizzes that you can take in both normal and 3D formats.
I strongly believe education becomes much more effective when you can see, interact, watch and explore instead of relying only on textbooks.
Live: https://t.co/TSYTrjj7qf
Code: https://t.co/qdXeDFHtOZ
Made a DBZ runner game, where Goku runs through the snake way! having fun building all kinds of runners lately haha. Stack: @usecrayon, Threejs, Opus 5!
Playing around with pushing Three.js WebGPU further.
Three.js stays in JS running through Node, while the rendering is passed down to C++ using Vulkan + RTX.
Now testing native ray-traced reflections, hit radiance and lighting.
Still experimental, but pretty happy with how far this has come so far.
Progress on Terminus Arena
This is the jungle DM map but I think it needs a better name than Blackwater Sink. What name do you think?
Also ignore my terrible shooting 😂
I just added drivers and now scenary to my #twistedmetal like @threejs game. All of this with my own personal models I created with @MeshyAI and available for license @appalachaigames . Now to @ElevenLabs to add music and more #sfx. This is a lot of fun!
I'm developing a game, and it's not just about building castles.
Sand Island goes far beyond being a simple beach diorama. Here, you create your own beach and actually get to play and interact with it, with realistic water and sand. You can shape, sculpt, decorate, customize, and much more, all across two main game modes.
🏝️ Sandbox
Build, play meteorologist, decorate, shape, customize, and transform your island however you want.
🎣 Player
Fish, fly kites, ride boats, find treasures, and explore everything the island has to offer.
Sand Island is being developed using @threejs (obviously, it's the future 🙂).
All visible models in the game are procedural, created entirely through code!
Except for the cute little fish. Those are thanks to the wonderful @quaternius . ❤️
Sand Island will be available for wishlist soon, along with a demo on Steam.
Want to be notified when that happens?
Visit https://t.co/WJXXIHA2Xd and sign up. 🏝️