TOMBSTONE (1993) has Kurt Russell walk into a saloon and make Billy Bob Thornton’s loudmouth gambler realise he’s not the toughest man in the room. The way Russell delivers that scene makes every second of silence count.
You don't need a time machine—just information nobody else has.
Bret Weinstein (@DarkHorsePod) calls it the “time-traveling money printer.” He tells Curley how keeping the public in the dark gives insiders such a lucrative head start that he "doesn't believe in money anymore."
Michael Easter reveals how casinos and tech companies figure out the secret behind why slot machines hook people.
"The reason that these things are so entrancing to people, it tracks back to this uh behavior loop that I call the scarcity loop. And this is a basically a looping behavior that when people do it, they tend to get hooked on it very easy. So it's got three parts."
"You have an opportunity to get something of value. So in the case of a slot machine, it's money"
"You know you're going to get the thing of value if you continue the behavior. But you don't know when. And you don't know how valuable it's going to be"
"You can immediately repeat the behavior. So with slot machines, the average player plays about 16 games a minute. And that's different from all other habits"
"The reason that people are so interested in this companies, casinos is because that this sort of three-part system I just laid out, it can get people to repeat a lot of other behaviors, too."
JOE ROGAN: The computing power on your phone today. can you beat your phone at the highest level?
MAGNUS CARLSEN: No. No chance.
JOE ROGAN: That’s crazy. Wasn’t Deep Blue basically a whole stack of computers? And your phone is probably more powerful than that today.
MAGNUS CARLSEN: It’s shocking. I have no chance against my phone.
JOE ROGAN: So how do you even play against computers?
MAGNUS CARLSEN: I rarely play against engines because they just make me feel stupid and useless. I think of them more as a tool.
JOE ROGAN: But have computers actually changed how you understand chess?
MAGNUS CARLSEN: Absolutely. Neural networks have improved our understanding of the game immensely.
JOE ROGAN: What did you learn from them that humans weren’t already doing?
MAGNUS CARLSEN: One big thing was long-term king safety. Humans used to push pawns mainly as an attacking tool. But the engines showed that you could push a pawn and create a weakness 20 or 30 moves later that would make the opponent’s king less safe.
JOE ROGAN: So the computer basically showed you ideas that humans weren’t seeing.
MAGNUS CARLSEN: Exactly. There was a period where you could clearly see which players were using these new neural-network ideas and which weren’t.
JOE ROGAN: And you were one of the guys who figured it out early?
MAGNUS CARLSEN: Yeah. My coach got into it very quickly, and we gained an advantage over almost everybody.
JOE ROGAN: That’s insane. The machines aren’t just better at calculating, they’re actually teaching the best players how to think differently.
MAGNUS CARLSEN: That’s probably the biggest impact they’ve had on chess.