The Plant Shop DEMO is OUT!! 🌱💀
Craft plants, serve late-night customers and grow your plant collection to attract more people!
https://t.co/v9kpoTjM3d
Actualización Ñ3:
Por ahora han llegado 110 juegos. Seleccionados, 32 (max 40). Os contactaré a los que no cuando esté cerrado.
Hay MUCHAS joyitas este año (quizás el último).
Para los interesados, quedan unos días para enviar propuestas a [email protected]
Flipando con que haya gente que pague hasta 10$ por la demo GRATIS de mi juego indie en itchio... 😶
Quizás no ven el botón de "Llévame a descargas" cuando le dan a descargar?🤔
#gamedev#indie
The Plant Shop DEMO is OUT!! 🌱💀
Craft plants, serve late-night customers and grow your plant collection to attract more people!
https://t.co/v9kpoTjM3d
This image has an uncomfortable implication:
AAA budgets are not what make a game succeed, interest does.
And a small team can create interest just as well.
If that becomes the norm, the outcome is brutal: even more releases, even more noise, and even fewer jobs in an industry where jobs are already scarce.
But big productions are not doomed. They just need to stop shipping “the next X” with a different skin. Studios with unique IP (and not totally exhausted IP) still win. The graveyard is full of the 27th FPS, the 18th survival, the 9th “live service” that offered nothing players hadn’t already seen.
My two takeaways:
- More experienced devs should seriously consider going indie and bringing fresh ideas to the market.
- Big companies without a strong IP need to build one from zero. Trend chasing because it worked for someone else is a reliable way to burn years and millions.