🚨 Chain Reaction v0.23.0 is LIVE 🚨
Another week. Another update. 🎯
✨ Added:
🔫 New Auto Rifle animations
🔊 New Auto SMG SFXs
🔪 Melee attacks now sync properly with animations
🔧 Improved:
🏜️ Updated Dunes map layout
🪂 More forgiving fall damage
🦘 Easier movement and gap jumps
🤖 Bots are less laser-accurate and more approachable
🛠 Fixed:
🪓 Hatchet spin issues
🤖 Moon Base bot combat bugs
🔫 Auto SMG + XM77 Helios animation issues
🔢 Ammo count bugs
📢 Missing reload prompts
🚀 Rocket Launcher detonation + trajectory issues
⚡ XM77 Helios model issues
🎯 Crosshair update issues
🏆 Incorrect TDM scoring with bots
Every update makes the game feel tighter.
Every week gets us closer to launch.
Jump in and let us know what you think 🎮🔥
#ChainReaction #FPS @ChainReactionCG
🚨 Chain Reaction v0.21.0 is LIVE 🚨
This update brings explosive new weapons, smarter AI, and deeper gunplay systems 🎯👇
✨ Added:
🚀 Rocket Launcher + skins
🤖 New bot AI
🔫 Bots now pick up weapons
🪜 Bots now use ladders
🎯 ADS movement speed penalties based on weapon type
🔫 Dynamic spread/bloom based on movement + stance
🧍 Standing
🧎 Crouching
🚶 Walking
🪂 Airborne
🔧 Changed:
🎯 Cleaner Auto SMG reticle with less clutter
🛠 Fixed:
✨ Rift Blade too glowy from afar
👻 Ghost visuals reflecting in scopes
🎯 Graviton Longshot ADS alignment
🔫 Weapons disappearing in FPP
🏃 Incorrect running speed while shooting/reloading
Combat keeps getting tighter every week.
More depth. Better feel. Bigger moments. 🔥
Jump in 🎮🚀
#ChainReaction #FPS #Web3
@richardchen39 Built a unique gamified collection that returns collector value and it’s all designed into a highly engaging mechanic. DMs open. Not all of those VCs posting are real but if your fund IS and you want a rarified opportunity we are taking partners. @0xMythsMonsters
Who's ready to get absolutely pickled 🧨💥🥒
#PicklePower is entering it's final phase of development... which is bad for your dignity 🙈
Because very soon, you're going to get absolutely REKT by a pickle named Sergeant Slice 🔪🥒
And there's nothing you can do about it 😏
It's nearly brine time $CHAIN gang! 🚀
🚨 Chain Reaction v0.13.0 is LIVE 🚨
This isn’t just an update… it’s a full gameplay upgrade you’re going to feel instantly 👇
✨Added
🔪 New knife/sword weapon model
🔁 Return to same lobby after match w/ same players
💥 Glass shattering effects after bullet, grenade, or hatchet penetration
🔊 New Photon Rifle SFXs for charging & overheating
⚡ Enhanced UI animations for Photon Rifle charging & overheating
🔢 Ammo pickup counter animation
🎤 Mic indicator flashes for the local player when speaking
🔧 Changed
🔄 Utility slot resets to default on respawn
📥 Token pickup notifications aggregated in game feed
🗺️ Improved weapon & health pack spawn points in Moon Base
📊 Scoreboard improvements (TDM mode)
🎨 Improved visuals (models / textures) for Moon Base & Slums maps
🚫 Prevented switching to empty utility slots
🔫 Gun Progression update:
🎯 Graviton Longshot moved close to end (before pistols) in Gun Progression
✊Pump Action Shotgun first weapon in Gun Progression
🛠 Fixed
🔌 Players getting stuck or disconnected when joining lobby
🎧 Voice mute setting inconsistencies between lobby, gameplay, & results
🔥 Fire SFX issues in Slums map
🔴 Utility charge state persisting after death
💣 Shooting stuck after grenade throw
🔪 Knife animation desync, especially in spectator mode
🛠 Plus a ton of fixes making everything smoother, faster, cleaner
💪 Every update gets sharper.
👌 Every match gets better.
If you haven’t played yet… this is the build. 🎯🔥
#ChainReaction #FPS #Web3Gaming
Show me a team that delivers as much and fast as @RealChainGames . Just last weekend, version 0.11.0 wa realesed with TDM and just a week after we have a new version in Beta. The game keeps getting better and sharper. Dive in Now!
🚨 Chain Reaction v0.12.0 is LIVE 🚨
Team Deathmatch (TDM) just leveled up. This update hits gameplay, rewards, polish, and competitive flow all at once 👇
🔥 TDM Upgrades
⚔️ New win mechanics + token prize distribution
🎯 Player / Team identification clearer
📊 Brand new scoreboard UI
⏱️ “Sudden Death” to break ties
🎙️ New announcer VOs
🎧 Voice chat now team-only
🔢 Score limit increased to 50 kills
⚡ Combat & Weapons
🔋 Photon Rifle now has overheating mechanics
💣 New grenade + hatchet TPP animations
🎯 New sniper scope reticle
📡 Improved weapon pickup system (proximity-based)
🎨 Content Drops
🏙️ Slums map upgraded + polished
🔫 New skins for Graviton Longshot + Pump Action Shotgun
🧠 Gameplay Improvements
🧩 Better TDM lobby behavior
🚫 No token UI in bot matches
🛠️ Fixes
✔️ Invisible Moon Base rock removed
✔️ Ladder bug in Slums fixed
✔️ Pulse Pistol ADS issue fixed
✔️ Utility cancel bugs fixed
✔️ TDM no longer ends on ties
✔️ UI overlap issues fixed
✔️ Charge state bug fixed
This is the cleanest, most competitive version of TDM yet!
💰 Chain Reaction... turn skill into money.
#ChainReaction #Web3Gaming #FPS
Yeah it’s mostly a reflection of their own feed. If you’re surrounded by people actually building, it’s obvious there’s still a ton of activity. A lot of the noise just comes from people who aren’t doing much themselves. The builders are still here, they’re just not the loudest ones. 💪
Myria nodes are the infrastructure backbone of the network.
They validate transactions, sustain operational continuity at scale, and serve as the computation layer for AI-assisted development across the ecosystem.
To every FPS player who's been told Web3 gaming isn't for them...
Chain Reaction was built BY FPS players FOR FPS players.
Team Deathmatch. Real weapons. Real sound design. Real competition.
The $CHAIN rewards are just what happens when you win 💰
Firing four 10 gauge shells at once with a 32 shell capacity and pneumatic ejection, the Meat Grinder is in a level of it's own.
Itching to test it on the living?
Real friends let real friends test four shells at a time.