HyperDot from @TribeGames is a dodging game, where you control a small circle and must move to avoid collisions with other shapes. PEGI 3 and ESRB EVERYONE. It's a 1-4 player Action-Creative-Puzzle game for PC and Xbox One, out now. https://t.co/GzVVQbGeGk
Check out the Games Accessibility Awards! I had the wonderful honor of hosting the Indie Excellence award! Thank you @GA_Conf for the opportunity and congrats to the winner!
https://t.co/uVj2L7cwQP
On my last stream I ran into a game design question that I have been racking my brain around.
When jumping off a platform, should I have momentum carry or go for a more arcade-y precise feel? #gamedev#indiedev
I actually have something to add to #UnityTips Tuesday!?
There is a pretty easy change you can do your canvas to support multiple aspect ratios like ultrawide and 4:3. Try changing your Canvas Scaler to "Expand" and the canvas will grow larger to accommodate rather than crop it.
Announcement! I'm starting a YouTube channel!
I'm going to be making devlogs, talk about my thought process, and I'm going to be livestreaming #gamedev!!
Check out the channel here! https://t.co/B8rxyFkiGG
Be sure to sign up for the Tribe Games newsletter! If you ever want to get heads up on new releases, announcements, or other major updates check it out! https://t.co/wC4nWO6KTH
The #HyperDot soundtrack is now available on Bandcamp! If you want to grab the high-quality versions of the songs or you like to stream from there you can! https://t.co/YWXuAJ2VXE
I also re-released my old game Neon Ritual! It is one of my proudest game jam games I've made so I am glad to bring it back. Play with some friends here: https://t.co/STwAByd3Nz
Wild to think that the last post on my blog was about working on this game heh. #gamedev#indiedev
After catching up on all the things that happened these last few years, what next? Learn about the launch of an old game, robots fighting, websites relaunching, and yeah... about those ports.
#gamedev#indiedev https://t.co/HS6WaNR6Ex
To say that HyperDot has changed my life would be a massive understatement.
If you are at all interested in catching up on all of the different places HyperDot has been in the past 4 years check out this post! #gamedev#indiedev https://t.co/0ZlxLExtOJ
Whoa! The Tribe Games website is back up and running! And... what? A new blog post?!
Hoping to catch up the various projects that have happened over the years. Also let me know what you think of the new website! #gamedev#indiedev https://t.co/dC46MwBg82
“Reach out to your community, find out best practices, learn what people don’t like, and ask for other perspectives.” (@DarkaysTG)
Some really great discussion about impactful game design in this GDC talk with our pals @TribeGames, @SoftNotWeak, @KitfoxGames & @Wallstormer!
"‘How can we make people feel more welcome, more included?’ and not make something that tells someone it’s not for them, that it’s for somebody else”- @tanyaxshort
Thank you @TribeGames and @SoftNotWeak for joining us on this very important panel on diverse storytelling in games
“We wanted to make a game that feels like home” - @Maximum_Crash
A recap of the panel about meaningful storytelling and accessible games we were part of with @TribeGames and @KitfoxGames! Thank you to the fine folks at @unitygames for making this happen.
And if you are interested in the full discussion between @SoftNotWeak, @KitfoxGames, @Wallstormer, and me, you can check out the full talk here! https://t.co/ynsuZ74v3z
Though for some reason, I still get the urge to watch Survivor after listening to it...
Ah!! Check out this article featured @unitygames of our livestream for #GDC2022. Lots of amazing insights and discussion between some extremely talented developers.
Having your players see themselves in what they play is an important aspect of game creation 🕹
💞 At GDC, @SoftNotWeak, @KitfoxGames, @TribeGames and @Wallstormer talked meaningful storytelling and keeping your game accessible to all:
https://t.co/E0lXpXpORj