This started out as a hackathon project that I was passionate about. Now it is in the product! I can all but guarantee that if you debug C++ code, you will care about this. https://t.co/L9Hypn4bGk
The vcpkg September 2022 release is available, and alongside the 6-year anniversary, we reached a new record: over 2,000 unique open-source libraries are now available in the main registry!
17.4 vcpkg environments will now automatically activate in #VisualStudio 2022!
Follow this quick guide to try vcpkg environment activation: https://t.co/Sabsvg8Y1R #CPlusPlus
We've made it easier to understand warnings from code analysis by letting you walk through the reasoning behind them! Learn more here
https://t.co/HcCvTUTeB5
The new std::optional checks in Visual Studio 2022 version 17.3 Preview 3 are making coding as safe as possible. Read how it's done: https://t.co/gduvj5skm2 #VS2022
Augustin's talk at Pure Virtual C++ conference gives a good overview of C++ package management today and how vcpkg is a timely solution for all C++ developers. Take a look.
https://t.co/nGQyrJ6wFo
Stephan's talk at Pure Virtual C++ conference on MSVC C++20/23 standards. Our product teams have been busy improving C++20 feature quality based on developers' feedback. You can expect all these goodness with Visual Studio 2022 version 17.2 next month.
https://t.co/CvRYh0hsM9
Awhile back I mentioned that I was testing the waters to see if we could compile-time check our diagnostic message calls. Here's the result (and it's good!):
https://t.co/sKmrX6PFh0
@ciura_victor This is essentially what header units are: a formalized PCH. The standard even allows the compiler to translate #include directives into import of the same header name so you could theoretically outright replace PCH with no code changes.
😅 We were going to announce this in our @VisualStudio talk @CppCon later today, but oh, well, here it is 😂
Credit goes to @metr0 and his team for making this a reality. I'm really happy to see C++ devs running out of excuses for not using fuzzing 😇