@Satior420 https://t.co/ZkroQiWhSP
We're working on a firefighter game where you try to keep the growing chaos under control. We just launched our Steam page 🔥
Thanks!
We've just released MatUtils on @fab - a free tool to batch assign material to selected Static or Skeletal Meshes #UnrealEngine
https://t.co/hoHiOjyvok
@GhislainGir Not sure if it’s broken or just low res approximation. Definitely not ideal for smooth gradients. I use it for quantized/stepped "fake shadow" effect in my stylized material, but often gives "random" results with higher distances. https://t.co/nqJ5Exj7qI
@Bp__Dev Literally just this morning I was talking with my friend about making a project like this (inspired by our childhood game The N Game), and then this post popped up! :D Looks smooth already - great job!
Check out Topographic Landscape Material, a new procedural UE5 master shader from @UnrealBucket that updates live as you sculpt.
Learn more and get the material: https://t.co/i9WZgXMUAl