@HazzadorGamin I think a lean budget is ideal for AAA, once the budget climbs to absurd levels (beyond $150m) the stakes are too high so they play it as safe as possible without taking enough risks. Not to mention a budget that high is too bloated. Playing it safe + bloat = AAA slop (usually).
@FENTLLC Idk I mean a targeting system is one of the easier things to build. However, a lot of these plugins are generalist tools to build on and configure properly per game. Not something you just throw into a game and ship it. The devs probably didn't tweak it to fit their game.
@MisterGallaher@tomshardware All software has hidden vulnerabilities. The only reason this isn't happening with Windows is because it's proprietary. Linux has the eyes of the entire open source community + AI inspecting millions of lines of code. More vulnerabilities discovered more get fixed = more secure.
@mischavdburg@dhh Yes immutable + bootc for malleable OS + browser extension-like extension API for a malleable desktop environment. So the OS is declarative like Nix and the desktop environment extensions become a stable, process-isolated API-style approach so customizations survive updates.
@_BTPC_@A___S___I@Pirat_Nation In that "little fantasy world", the companies that financially benefit from the work would fund it (because their profits are further downstream). Much like they do with many open source projects like Linux, Blender, etc
@Fextralife It's the right call. The gameplay loop of these games is about facing hardship and using the game's tools and mechanics to overcome adversity in a way that suits you as a player (they favor mechanics over toggles). Plus the games themes, quests, lore, etc are built around it
@BocaBola_ That's a distro problem not a KDE problem. I've had CachyOS break on me too, which is why I quit using it. Honestly too many Linux nerds recommend it. CachyOS is more of an enthusiast distro for tinkerers, if you're not an enthusiast or a tinkerer you shouldn't be using it.
@DesignLvLUp This is the inevitable outcome as advancements in technology commoditizes game development more and more. As an indie dev, you better be in it for the love of the game. Because talent alone will no longer be enough, you'll also need a considerable amount of luck (or money).
@aelita1917 The Steam Machine is an open platform, meaning you could wipe Steam OS, install Windows and only buy Xbox games if you wanted to. So subsidizing an open platform like the Steam Machine would likely not be considered anticompetitive behavior under standard U.S. antitrust laws.
@metalmayfantasy@Pirat_Nation Don't expect gaming to win the cloud either. Physical world limitations for AI data centers are causing significant delays or cancellations. Cloud gaming data centers share many of the same core constraints as AI data centers, & will likely grow more slowly due to AI competition.
@Kelphumin@thefeldarrian Actually no I was referring the training data, AI is a token prediction machine trained on patterns (existing art) and compresses that training data into weights. The danger is a phenomenon called "regurgitation" which is when the AI just regurgitates unique patterns verbatim.
@pitoumoder @LocalBtnMasher Epic never intended these defaults to ship in a final game. They're basic templates meant to teach beginners how the engine works. For better hitboxes you use the same core tools, just extended with different vector math and additional logic if you need more precision.
@pitoumoder @LocalBtnMasher As I said it is purposefully basic so it's easy for beginners to understand how to use the engine. If someone ships a game like this, it's their fault not the engine. There are even YouTube tutorials that will teach how to make something better.
@LocalBtnMasher That's a game design problem, not a technical one. Professional devs can make Elden Ring tier precise-feeling hitboxes in UE5 in minutes with the right algorithms