Hey everyone!
The img2threejs Playground is now in beta 🎉
Generate a 3D model in under 10 minutes, then download the Three.js source code to run it locally or import it into your own project.
Rig a character in the Playground or import a Mixamo FBX to automatically generate animations from its existing rig.
The beta supports characters, CS2, and simple objects. I’m adding img2threejs Environment, Jev, img2interior, img2vfx, and img2secret... next. You’ll be able to upload an image, wait for it to finish, and download the result.
Want to try it? Leave a comment or DM me your email, and I’ll get you set up with early access.
@opengameio Game Jam Sponsor Highlight: @fal
The components that help make a game feel deep and real are things like 3D models, SFX, music, voice, image, and video
fal gives you access to the world's best generative models through a single API with fast inference
Beyond individual models, fal also offers Workflows to chain models together, Agents to orchestrate complex generative tasks, and SDKs that make integrating all of this into your games incredibly easy
Sponsor credits (separate from $100K cash prize pool):
- For participants: $50 in free fal credits for everyone who enters
- For “Best Use of https://t.co/4hG5q4KFEg” winners: $5,000 in fal credits total across the top 3 winning submissions
@burkaygur and @gorkem have built a killer product, business, and team - love working with the fal folks!
Sign up at https://t.co/dYzw08x1ki to be notified when we go live next week :)
This year's MegaJam Theme is... DIRECTOR'S CUT!
Your vision, your specific edits and ultimately: your final cut - your Director's Cut.
Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam.
If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! https://t.co/yBe6JF3DgK
Imagine Silent Hill, but inspired by a real-life location filled with hanging dolls.. set in Mexico 🇲🇽
I've spent almost a year as a solo dev bringing my dream horror game that I always wanted to life.
🎉 The Epic AI MegaJam Kick Off Stream is coming at you live today at 2PM ET 🎉
Join us for all the fun including Jam details, special guests and of course, this year's MegaJam theme: https://t.co/cuz6sz9hgJ
It's time to take your games to the next level! > Upgrade with multiplayer and let the competition begin!
Need help? Check out our documentation 👇
https://t.co/kPQZPs9YeF
The Dead & Damned Playtest is OPEN NOW !
24 hours. Zombie Trenches. Up to 4 players.
Then try it solo, if you dare.
Request access: https://t.co/chSvIWiW3e
I'm tired of using the same CC0 tree models or paying $30+ for a single tree model with licensing terms that don't allow web use (looking at you Fab!)
So I'm building the tool I've always wanted.
EZ Tree Pro is the next evolution of my popular EZ Tree library. I'm designing it for non-artists who want to quickly create tree assets that can be used in web-based projects.
It will support over a dozen tree species at launch, have built-in LOD and imposter generation, and support multiple export formats.
EZ Tree Pro will be browser-based tool requiring a paid subscription. However, all assets you create will be yours *forever* with no licensing restrictions, regardless of whether or not you maintain your subscription.
Join the waitlist here👇🏻
https://t.co/HbySv9RlWP
Added GPU-based buoyancy to Water Pro v4!
Dropping over 500 objects into the water with no hitches or slowdowns (aside from the extra rendering cost for objects).
Objects are non-interactive to keep it fast. Perfect for adding flotsam and other debris to the water.
There will be a separate buoyancy system that supports CPU readbacks for objects that need to be controlled (i.e. boats) or need collision detection.
tried the painterly style on a very different scene, and it's just beautiful 🥹
everthing is still brush strokes, the aurora is about 40,000 of them
playable and open source: https://t.co/4G9ZgTiJaL
Half of making a game is tweaking it until it feels right.
On Astrocade, we automatically generate settings built for your game.
Just slide, and watch your game change in seconds!