【note更新しました📢】
本日は「Blenderチュートリアル動画まとめ」から
『キラキラ輝く魔法のクリスタルシェーダの作り方』
(原題:This Blender Shader is the Secret to Magical 3D Art)
をご紹介します👀
紹介記事:https://t.co/T9v6QfsXCp
著者:Levi Magony様(@levimagony)
動画:https://t.co/M7dL4HOixU
noteでは過去にXの方でご紹介した記事に加筆・修正を行いながら、より「読みやすい・探しやすい」形に整えて公開しています。
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Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns
#realtimeVFX#Unrealengine#gamedev#VFX
Everything you see: from the particles, trails, outlines, fire, energy field, flamethrower, etc... is ONE shader (for Unity's URP) - and it's available now.
I'm thinking of making something out of the old material that is the basis for many examples referring to the Matrix. But in my case I replaced the Noise Vector with PseudoRandom function in custom node. My goal is to come up with different variations for holograms #gamedev#UE5
I know you love it, Unreal Engine, materials... There is a node (Motion_4WayChaos) that moves the texture in different directions as layers, and if you pass it radial coordinates (VectorToRadialValue), it becomes more interesting #UnrealEngine#UE5#gamedev#uetips#indiedev