2024: Viggle makes MrBeast dance with AI
2026: MrBeast actually does the dance IRL
now: we’re adding it to Talking Viggy
the lore continues.
#gamedev#screenshotsaturday
Hunt down legendary outlaws and collect rich bounties.
- Clear towns for famous outlaws
- Detailed limb targeting physics
- Weapon customization
The game is called "High Noon Showdown"
I just made an incredibly addictive tower defense game in just a few prompts using GPT6-Astra...
The barriers for entry on gamedev are just getting lower every day👀
Try it here: https://t.co/nACP1CwZ47
I had way too much fun building this Lord of the Rings-inspired Rivendell game with ChatGPT Astra + our JST-2 world model. Generating the scenes made it so much easier to build, and so much prettier.
Come explore the valley, the Unseen World and the Council!
https://t.co/hcSFWQqBW2
From a floating island to a sea of clouds... take flight in Dream Beyond the Sky. ☁️
Created by one member of our team in just a few minutes using JST-2 environments, characters, and animations.
Play it here: https://t.co/seaKS8j66z
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model.
Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D.
Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
Viggle's JST-2 takes one image and gives you an animation-ready character (a Gaussian splat) your agent can call, no rigging or skinning step. if you're vibe-coding a game, that's characters sorted.
In the robotics demo for Viggle's JST-2, the model generates the kitchen, the people and what they do, and the robot hands a box to a kid.
a new scene takes seconds and under a cent of compute, so you can keep swapping the room and the people until there's enough to train on.
Viggle's JST-2 gallery is up, open the village scene. You can fly the lanes and back and the houses stay put, it's all built in 3D.
Most world models I've covered this year predict frames and drift.
Learned physics comes in JST-3, Viggle says. This one's free to try today.
Woww..
Viggle AI just shipped JST-2, and it builds the whole world in 3D instead of pixels.
- a 3D scene in about one second of inference, under $0.01
- characters from one image with motion built in
- full-body motion from text or video
generate it once. walk it forever
Dream Beyond the Sky 梦越苍穹. Awaken on a floating island and fly through a sea of clouds.
An interactive short made entirely using JST-2 environments, characters, and motions.
Play: https://t.co/loBG3xu3zM
Four years ago, we started building a world model in 3D from the ground up.
Today, JST-2 generates scenes in seconds and expands them in real time. The same architecture also generates characters and motion.
So proud of our team. Can't wait to see what you build.
@ViggleAI We’re already putting JST-2 to work in our games. 🎮
Bringing characters to life with high-quality models and motions.
See it in action and try our games here: https://t.co/WphuuYk6Xe
Today we are releasing JST-2, the world's first full-stack physics-native world foundation model.
Many world models learn in pixel/video space. We went back to first principles and built the entire model stack in 3D.
Generate a 3D scene in seconds and expand it in real time. Create characters with motion built in, all through one general architecture.
New look. More ways to play.
Meet the new Viggle Games portal. Explore the games, pick your character, and find your next obsession. On mobile and web.
What are you playing first?
Jump in: https://t.co/F7ZROSDhuS
We made a game where you can fuse ANY two characters together to create the ultimate dance team 🧬🔥
Catch them. Fuse them. Discover wild new combinations. Then take your team into battle.
And you can try the Vigmon Alpha Playtest RIGHT NOW! 👇
🎮 https://t.co/JpBzCfo1Io
#gamedev #aigames #devlog
I made a boxing game in less than an hour with GPT and PINOC.
GPT built the game. PINOC generated the characters.
Step into the ring, time your parries, and punch your way through a gauntlet of opponents.
How far can you get? Try it yourself: https://t.co/2s6NWIDcOd