@flashst3p @golgariguy I've beaten it twice now by letting them scry all their lands to the bottom while it stacks up, then choosing mill and making them deck themselves. No damage because the bottom 10+ cards of their deck are all lands they scryed there earlier
@ekplayscards Aura Shards
Blasphemous Act
Cyclonic Rift
Rhystic Study
Sol Ring
Black Market Connections
Rite of Replication
Triumph of the Hordes
Helm of the Host
3 answers, 3 resources and 3 game enders.
@jesthehuman One of my chars was convinced an authority figure in his city was planning against him. So he fabricated a bunch of evidence she was betraying everyone, planted it anonymously, then used memory powers to make himself forget he'd done it. She ended up executed.
@Magic_Arcanum@GavinVerhey There are zero cards in the game that will always 100% draw you cards in any scenario. Tracker's conditions are harder than Divination but easier than Enter the Infinite. EtI almost always draws cards but you probably don't add it if your deck needs more card draw.
@Magic_Arcanum@GavinVerhey What about Kozilek Great Distortion, or Fathom Seer
If you discount conditional stuff then the description is useless because between mana and other requirements literally everything in Magic is conditional
@Magic_Arcanum@GavinVerhey Almost all the most powerful card draw engines in the game are also 'not card draw' by that definition:
Skullclamp
Argothian Enchantress
Expressive Iteration
Rhystic Study
Dark Confidant
@_Sixstorm_@drlor4 The first coin refills 1 but costs 1. So you net zero. It does still filter spell mana into unit mana though, which is not irrelevant.
@LegacyBreakfast Speaking of weird skews to improve the Initiative matchup, Nemesis Trap is a spicy bit of tech that I had some fun with in a few Initiative games.
@JasonVorthos@SaffronOlive I don't think Moment of Truth is particularly strong, but it *is* better than Strategic Planning because it's an instant not a sorcery.
@PleasantKenobi Time Spiral block/set isn't a mystery (they know what needs doing from the start) or a war (the conflict is mostly against the environment/rifts, unless slivers side plot counts).
It's about Teferi, Venser, Jhoira etc. journeying to recruit/persuade PWs to help close the rifts.
@AThousandAyes Our kid decided she didn't like gravy after loving it for a year. Refused to touch it for six months. Eventually persuaded her to try it - instantly 'oh I like this' and it's back to top of the list.
@ExpeditionMap This is basically the only way to win a game of Magic that doesn't rely on random chance and keys purely off player skill (in not committing GRVs).
@DonnyLaplume @tommyb5k @Viral_Drake Elspeth has also been established in canon as finding it particularly difficult/unpleasant to planeswalk compared to other PWs. I think it was in the SoM story, Koth forces her to walk away when she wants to stay and fight.