Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D.
Explore it here:
https://t.co/6hmoPFfoSB
#Threejs#WebGL#RayTracing
@tbdr Thank you, I forgot to test WebGL😅. I fixed the WebGL backend and tested it on Safari and my own Android tablet and phone. it should be fine now😇
My WebGPU ray tracing renderer completes an evolution😂
With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it:
https://t.co/0nOZ6h5MMF
#webgpu#raytracing#threejs#editor
Using gpu to build bvh based on WebGPU, there is no need to wait for build time when switching large models for viewing, and the experience of Viewer becomes smoother👏
Try it too😆:
https://t.co/BqAGpd7vd2
#webgpu#raytracing#threejs#viewer
I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :)
https://t.co/BPTpb1X5Ae
It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳
#webgpu#raytracing#threejs
With support for WebGPU, my tracer has also updated to version 2.0.
https://t.co/s0DfPTOMmt
There is still a lot of work to do and things to learn. I will keep going👏👏👏
#webgpu#webgl#raytracing#threejs
The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr)
https://t.co/mFG1PPZTEK
Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D@punyD#webgpu#raytracing#threejs