🔺 Vercel has open-sourced vgpu 0.3.1, the WebGPU layer behind shaders on https://t.co/yUS1fdZfx5. That means, typed WGSL modules that run through the same API in browsers, Dawn-backed Node, and deterministic tests.
🔗 https://t.co/QOARwjFWtn
#WebGPU#WGSL#TypeScript #Shaders #Vercel
Let's give @Aureon_de_Veyra some love on product hunt. Aureon is one of the community's most passionate creatives pushing the boundaries for making education engaging and accessible.
https://t.co/FchcCjmKPU
🏺 Ancient Egypt, reconstructed as five lightweight browser worlds. @Aureon_de_Veyra spent 1,000+ hours building Expeditione's journey through family life, quarries, temples, the Nile Delta, and a Giza sandstorm.
🔗 https://t.co/DNW889hcFt
#WebGL#ThreeJS #InteractiveStorytelling #EdTech #Egypt
🎮 @Meta is putting $300K behind AI-built Three.js game prototypes. Participants have three weeks to ship a self-contained, portrait-mode browser game with no network calls. Playability counts more than visual polish.
🔗 https://t.co/6MA6xTrTxN
#ThreeJS#WebGL#BrowserGames #GameDevelopment #Meta
🧠 NEWS: @Google has brought its LiteRT inference runtime to the browser. LiteRT.js runs .tflite models through XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support.
🔗 https://t.co/DPRJVQ2Q6N
#WebGPU#WebAI#MachineLearning#LiteRT#Google
🛰️ Edolus uses PlayCanvas, WebGL, custom GLSL, and evolving sound to connect satellites, urban systems, networks, and information flows in one cinematic sequence.
🔗 https://t.co/fOo0NE5dZo
#WebGL#PlayCanvas#GLSL#CreativeCoding#InteractiveDesign
📓 Vipin Pathak’s (@curllmooha) Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
🔗 https://t.co/hw1f95CDkL
#WebGL#WebGPU#ThreeJS#CreativeCoding
🏠 Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, authored textures, path tracing preview, LOD choices, and material controls.
🔗 https://t.co/taFkRBgVGl
#WebGL#WebGPU#ThreeJS#CreativeCoding
🧮 The Phase 2 wasi:webgpu proposal now has a 0.3 release candidate for portable, sandboxed GPU compute across servers, desktops, Android, and the web. It is early, headless, and worth watching.
🔗 https://t.co/9b2chytUP3
#WebGPU#WebAssembly#WASI#GPUCompute
🗺️ Shinjuku Station, rebuilt as a browser-readable 3D maze. Satoshi Komatsu’s (@satoshi7190) Three.js viewer turns open indoor map data into layered wireframe geometry for one of Tokyo’s hardest places to explain in 2D.
🔗 https://t.co/uKlKGeSyhH
#WebGL#ThreeJS #DataVisualization #Maps #Japan
🧬 3D Life Sim (by @aaronlemke) turns particle swarms into luminous forms, then lets audio input and MIDI mappings steer the system from inside the browser.
🔗 https://t.co/407Ft4SwIx
#WebGPU#ThreeJS#GenerativeArt#CreativeCoding