@tettles1 especially don't understand why they chose to disable tier but none of the things you mentioned, seems like tier would have been the least buggy of them.
So I did another thing - https://t.co/7NtLMrBGyy
It has been in the pipeline, but the purpose of it was to showcase a clean, effective way an encounter got fixed to be friendlier from an accessiblity perspective. 🥳
When success is dependent on being able to spot a blue swirly on a blue floor with a blue Wild Spirits atop it-- all within a short timer, then you haven't designed a difficult encounter. Instead, you've made an environment that blocks players based on vision and cognitive load.