@_benui I'm doing a series of Quake For X ports to different games with varying degrees of difficulties to expand my knowledge horizon on how other game engines work. This avoids me getting stuck in the "Unreal way" and let's me think outside the box a bit more on client projects
@_benui It's just a Minecraft mod, really. Nothing fancy. Perhaps the most interesting bit would be the absolute jank code I had to write to be able to call private methods within the original movement code or the fact that this mod might not work in release cuz of that jank code lmao