@Reg__ probably will see some auxiliary adoption to an extent. there’s been some work in the last couple years leaning into constexpr to reduce template overhead, introducing concepts for some core functionality, etc. so it’s not outlandish but i’d expect some caution
@Reg__ terrifying to hear stuff like “we don’t know what we can do with it yet” (~36min). like it’s so bizarre that all this stuff is being designed in a purely theoretical bubble? arguably i skipped thru most of the video since it’s so drawn out…
@GhislainGir i did a dirty PoC aaages ago that stored snapshots of various state on interval and the rewind played back a video while rolling back to snapshot
@ocornut there’s a lot lacking with webgpu, especially feature parity wise with modern gfx apis, but i find the people working on it are very receptive of feedback and seem to genuinely care. case in point, they saw this tweet https://t.co/kyBrKP56bY
@OutoftheboxP horde supports automatic agent pool scaling on aws that works great for this exact usecase. covered briefly in docs here https://t.co/st9HA16vQc
@AionDev@ocornut figured as much, thanks for clarifying! i see you have a branch for this - is there anything outstanding i could look into to help the update along?
@AionDev@ocornut Hey Sammy, give me a ping when you do! Have staged an update for my UE plugin to support the new texture protocol but waiting to see how it fits in with NetImgui :) https://t.co/ysRKznN2wx
@ocornut@nafonsopt i’m really looking forward to that! would be a big benefit for my UE backend - actually have considered merging it with the docking branch myself but put it off as it might become painful for users that modify the plugin