2 weeks in. The clips keep coming.
It's great to see playstyles evolving, new strats being discovered, and the community using equipment and vehicles in ways we didn't expect.
Share your best moments with #WARDOGS100K or submit them at https://t.co/V7wr88Xa8g.
@NecryxTV I can see why you thought that, the volume of the sprint was slightly too quiet to be right around the wall but this was a trickier one. Unfortunately you gave your position away with the sprints so the enemy had the advantage now.
One week in. Thank you.
Seeing you in-game, playing with friends and having as much fun as we do has been the best part. Keep the #WARDOGS100K clips coming.
Work on Season 02 is already underway. We'll share more information as soon as we can.
Great to hear this take from @shroud on the audio of @WARDOGS. A big thing for me is audio working for the player, those who listen and pay attention to the soundscape get rewarded.
@realCarnasis@Brammflakes@phantasyftw Yes, there’s a very subtle gain on the overall footstep each time you go up a weight class as well as the weight foley changing out. Don’t forget you lose some movement ability the heavier you are (no tactical sprint on heavy and no sprint on super heavy)
If you make games, you want to play with your friends.
You'll make a game that others will want to play with theirs.
Launch Trailer | 10:00 UTC / 06:00 EDT
Global Release | 16:00 UTC / 12:00 EDT
PLAY LIKE YOU USED TO.