Tune into the #PCGamingShow for a gameplay reveal trailer for tactical all-out warfare FPS @WARDOGS from developer @BULKHEAD
🗓️ Sunday June 7
⏰ 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST / 3am CST
Set a reminder to watch the show here https://t.co/gsvzfSspN9
100,000+ Steam Wishlists, in just 3 days!
A sincere thank you to everyone. We are humbled by the response. This also confirms we are definitely on the right track.
Check out WARDOGS on Steam here:
https://t.co/HBhIr7pl1n
Reveal goes live soon. Our first trailer drops as we kick off the journey to launch later this year.
🇬🇧 15:00 UK
🇪🇺 16:00 Central Europe
🇪🇺 17:00 Eastern Europe
🇺🇸 10:00 US Eastern
🇺🇸 09:00 US Central
🇺🇸 07:00 US Pacific
Welcome to Wardogs.
Despite being very early in devlopment and nowhere near alpha, we think we might have something special, but we need you to tell us if it is.
We’re creeping back to life as we begin our journey back to doing what we love.
🧵This is all we can share of how we’ve fought tooth and nail to protect Wardogs from the suits and bankers. We just want to talk to players.
We think our next game is really good— but we’re too close to it.
We'd love to get some feedback, if you can spare an evening to help.
Follow @WARDOGS. Details soon.
7 years. 2 finished games. 3 cancelled ones. We’ve fought tooth and nail to protect Wardogs from the suits and publishers. We just want to talk to players.
Thanks for listening, hope to see you in Bakurani.
BULKHEAD is a game-first studio.
We just want to make @WARDOGS, that's what we're here to do. So if you're passionate and driven to create the best FPS game possible...
PLEASE apply here! 👉https://t.co/kjvKe5wFyH
Why do bullets crack? Why does artillery scream? And how does barrel length influence a gun's noise? All these questions will be answered in my "Ultimate guide to gun and projectile sounds". Hyped to share this after months of work! :) (Spread the word!) https://t.co/Iv16KinlHP
We’re looking for a new Foley Assistant to join the gang! If you’re passionate about Foley and wish to work towards becoming a Foley Artist - https://t.co/jQGfLkOXe8
Redesign for a COD: Black Ops 6 cutscene, including doing all the voices myself! A bit of the process & breakdown of dialogue, ambience, Foley & SFX, & music. Lots to improve, but it was fun impersonating Adler & Sims! Feedback welcome!🔉 #AudioRedesign
https://t.co/H6V4CZmQ8K
@James_Tatum Was saying this to Joe about PUBG the other day, but same applies. I just don’t engage with any of it anymore. If it’s all meant to feel engaging then non of it will for me.