Katowice is a new city for us (and for many of you, too). We want to make sure you feel right at home, so we've prepared something special! ✨
In collaboration with local hotels, we've launched a dedicated page where you can find accommodation options with excellent transport links to the International Congress Center (MCK).
The best part? Each of these hotels has created exclusive discounts just for you to use when booking your stay! 📉💰
Don't waste time figuring out commutes or overpaying. Click the link, choose your perfect room, and ensure your comfort during the event!
Our recommended hotels: https://t.co/MjNPyxQLSz
#gamedev #indiedev #gic #gicsprint #gameindustryconference
🎨 The canvas has finally been unveiled!
@Layers_Of_Fears: The Final Masterpiece Edition has arrived - fully optimized for Nintendo Switch 2, proudly delivered by PixelAnt Games.
🎮 Reimagined with next-gen visuals, HDR, motion controls, Joy-Con interaction, and touchscreen support, this definitive edition combines Layers of Fear 1 and 2, all DLC content, and fresh new chapters into one haunting masterpiece 😱🎭
Hold tight for a spine-chilling journey where every brushstroke 🖌️ leads deeper into madness 🌀
👉 Get your copy here: https://t.co/WB6HUPUbrV
#LayersOfFear #BlooberTeam
Hytale canceled, Hypixel Studios closing. Expected it, but supported the project till the end. Amazing people, great challenges, fantastic team. I'm sure everyone will bounce back fast. Thanks for our time together & all the best!
DevX? In GameDev? What the hell?
Moderated Ask Us Anything panel at @gdcon 2025 MAXED OUT!
Thanks: @Isaac_VII, Łukasz Wołowiec, Petr Nohejl + audience for great questions! See you soon!
📸 Photo: Krzysztof Knapik, Konrad Klocek.
#GIC2025#GameDev#DevX#Moderator#AskUsAnything
💡 Know what DevX is?
If not, you’re not alone! It’s a fresh game development concept making a huge impact behind the scenes.
Think of it like this: if UX is how players feel playing your game 🎮then DevX is how YOU feel building it 💻
From CI/CD pipelines ⚙️ to version control 🔄 - DevX makes game creation faster, easier, and smarter 🚀
🤔 Wanna see it in action?
Join the AMA “DevX? In GameDev? What the hell?” session at @gdcon, moderated by our Senior Software Engineer, Wiktor Ławski.
Bring your questions & curiosity! 🙌
🗓️ Sat, Oct 25, 12 PM
🔗 https://t.co/rOYK6oRVpA
#GameDev #DevX #DeveloperExperience #GameIndustryConference #GIC #GameDevelopment
During one of our Unreal Engine-based projects, which featured a procedurally generated world, I needed to fix a crash that was reproducible only on the PS5. It turned out to be related to Garbage Collection - mixing soft and hard references with smart pointers couldn’t end well.
Read the full story here 👉 https://t.co/ysi2WXxqDN
#PAGexpert #GameDevelopment #GameDev #GC #UE #UnrealEngine #MemoryManagement #SmartPointer
My first @copernicon was a fantastic experience both as a participant and as a speaker. The room was packed, but the audience was incredible. So many great questions during my talk, the Q&A and even the next day. Can't wait for the next event!
#gamedev#optimization#tricks
💥Today is the day! @CronosNewDawn advanced access starts now, and we’re excited to share that we developed the Nintendo Switch 2 version of the game - bringing time rifts, brutal combat, and survival horror directly to your hands.
Get ready to survive a mind-bending horror experience set between the past and the future, brought to you by the one and only @BlooberTeam.
🕹 Grab your copy now! https://t.co/lfKJxZknjx
#CronosNewDawn
❌ It is common that reported defects lack valuable information, such as logs or screenshots.
You can always collect and automatically attach these elements when you implement in-game defect reporting.
I added it to the engine, so it was not necessary to even open JIRA.
See the full post here 👉 https://t.co/uygGtGDpUA
#GameDev #JIRA #Tools #PAGexpert #GameDev #GameDevelopment
I was asked to replace the compiler for our engine on Windows from MSVC to Clang. Since it is our primary development platform, I needed to:
1️⃣ adjust developers’ environments,
2️⃣ organise the transition period,
3️⃣ provide emergency fallback in case of unexpected issues.
Interested? Here’s more about the steps I took and problems I encountered:👉 https://t.co/dUIsFOnAGG
#GameDev #Clang #Multiplatform #Compiler #PAGexpert #GameDevelopment
An interesting bug was assigned to me - a system error beep (only when starting the game via Steam).
What did I conclude after investigating this problem?
➡️ When you do not know where the issue is, start with a binary search,
➡️ Documentation does not cover all the cases.
Read the full entry here 👉 https://t.co/qY2ySO840o
#PAGexpert #debugging #gamedev #gamedevelopment #documentation
After working many years in game development industry I have a lot better insight than in the past. However, I still remember the excitement learning from posts like this one just a little bit how it looks 'inside.'
Game development has four critical phases:
‣ Ideation (vision & planning),
‣ Pre-Production (prototyping & vertical slice),
‣ Production (content creation & testing),
‣ and Finalization (bug fixing & launch).
Nintendo invests significant time in pre-production with small, experienced teams, then ships flawlessly. Meanwhile, many developers struggle with post-launch fixes.
The secret? Invest time early to save money later.
Read on how to avoid the most crucial mistakes 👉 https://t.co/Bw6NndySKn
#GameDevelopment #ProductionProcess #GameDesign #GameProduction