Happy to share this one! It´s been a journey over the course of this mentorship with the help of the amazing @BeddowsDesign ! Love the result and hope you guys like it too :)
https://t.co/nQOn3xoeNA
To everyone depressed about ai. Remember that people are better writers, better directors, painters and designers. They tell better stories and play better music. People are not using ai because the results are better, it’s either a skill issue or they don’t care about quality.
Service announcement, every time a genre film says that ON THIS PROJECT they chose a more practical approach, it's this. Every time.
#film#movies#nocgi#practicaleffects
Over the years, I’ve been asked by mentees, colleagues, and students how to become a better environment artist- Since this is a more nuanced and personal process, I thought summarizing my thoughts in a blog post would be the most helpful approach.
https://t.co/6orAA8IqKH
Hey all,
Had fun with this new workflow. I setup landscape blend materials with nanite displacement in @UnrealEngine 5.5. This is pretty powerful for material blending in the new versions. Hope this vid helps with setup!
https://t.co/zRydtMfPgQ
#gameart#gamedev#ue5
All environment artists out there, make sure before the end of the year to go to Epic Games new Megascans website https://t.co/Wd4ughtTLJ and link your account to get the entire free Megascans library. Not saying you need to or even should use scans but they all going paid in 25
Well I was affected by todays round of layoffs at Lost Boys Interactive it’s been a great two years there. I’ve met some incredibly talented folks and will miss working with them. Pls reach out if you have any leads and send them my way !
https://t.co/VpDc5CMfoR
#gamedev