Take a look at this stone trimsheet material created by @Lanzerel using Substance 3D Designer and Marmoset Toolbag.
More artwork: https://t.co/RlVQuj707O
I’m happy to share my new personal project, Rusty Gate, where I explored a more realistic style and focused on foliage creation.
More on my ArtStation: https://t.co/ZNdhbgjEV3
#environmentart#UnrealEngine#UE5@UnrealEngine
i really wish i understood people who are like “yay unemployment i get to play videogames all day :D” because i have been unemployed for 6 months and it's basically an uphill battle to not commit suicide at this point
Audi reveal the R26 Concept 🤩
The concept features a preview of the colour scheme and design of the brand's 2026 F1 car, which will be unveiled in January 👀
#F1
Added a few more ruin kit shots for those that asked for em. I initially made around 40-50 pieces & the textures/mats, but later on, Dan Keating expanded it by another 50-60 pieces to build full POI's. Notice, the kit is really quite low poly actually. https://t.co/beTNLV5sj6
Introducing our official Ichiro Number Retirement on-field caps and jerseys! The team will be wearing these special caps all weekend and home jerseys on Saturday as we honor a legend. Grab yours starting today at the Mariners Team Store!
.@shilbose showcased this tranquil nature environment crafted using Blender, Substance 3D, SpeedTree, and Unreal Engine 5.
More renders: https://t.co/WPMAYdL11t
Trying out blender would anyone know how to or if it is even possible to achieve the same look i have in maya to blender? The Hard edges are solid and soft dashed. #blender
Jeffrey Garcia joined us to share his approach to transforming a 2D cottage house concept into a fully realized 3D environment, with a focus on shader work in Unreal Engine 5.
Read: https://t.co/SjWTUv9lJu