@RefractiveENT If they're assembled separately in UE5, then you could definitely set the branches to ignore physics actors (mesh) or block the pawn (capsule)
@RefractiveENT Might have to do a separate collision channel for trees explicitly. Or if the trees are custom assets, then you can modify the collision channel for the branches.
@RefractiveENT@Vara_Dark Interestingly enough, adding DRM is throwing down the gauntlet for pirates to crack those keys. In a sense, issuing a challenge where none exists.
@V3nti1at0r@PigeonGoGaming Only erroneous in part considering Epic isn't "more console friendly" as it is EOS (Epic Online Services) is the backbone for many cross-platform games. Whereas games using Steam's online subsystem are locked exclusively into the Steam ecosystem.