New Empires Edge trailer — a dev 4X-lite strategy inspired by Mega-Lo-Mania / Tyrants.
Build tiny civilizations on floating islands, evolve through eras, and conquer rivals as battles grow from sticks and stones to UFOs and mechs.
#indiegame#StrategyGame#PixelArt#4X
We can do a ton of GPU computed physics by representing voxels as particles.
We do it in preprocessing stage. For characters it is good to have denser intersecting particles to avoid penetration.
Because the representation of rigid bodies and fluids consist of the same atomic structure - a particle - it is much easier to make one coherent simulation
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
Updated the animations in Pig King. Added melee trails.
If I only knew when working on Go Mecha Ball that I would take all the procedural animation lessons learned and place it all inside a Pig.
Btw, we're getting really close to our first bigger playtest!