The Verge: Xbox's first chief operating officer is out after just a few months:
"Helen Chiang is leaving Microsoft today. I’m grateful for her years of service and wish her well," said Xbox CEO Asha Sharma. As Chiang is departing today, her immediate responsibilities are being split up between other Xbox leaders for now, and Sharma notes that "We’ll share more on COO leadership as plans are finalized."
➡️ https://t.co/LTARAcWsSY
#Xbox
Netflix reportedly offered Microsoft $500 million to license Xbox games for adaptations. Xbox CEO Asha Sharma and team countered by asking for $800 million, and Netflix has pulled its offer https://t.co/2J5NCb4dOS
The piano minigame returns in FFVII REVELATION, with even more features and improvements. This time, you can also choose from a variety of instruments beyond just the piano.
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『FFVII REVELATION』でも、ピアノミニゲームがさらに進化して帰ってきます。 今作ではピアノだけでなく、さまざまな音源を選んで演奏することもできます。
#FF7R
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: https://t.co/kdWhbLdU0T
#SaveMassEffect
'Sony reportedly exits UHD Blu-ray player market' https://t.co/LwLGwTctWu
'Sony Japan has discontinued its last remaining UHD Blu-ray player, UBP-X700/K, seemingly marking the company's exit.
The news comes via Japanese blog Kunkoku, which happens to also be a Sony retailer. Sales are officially ending in Japan today, October 22.'
Daniel Casey, co-showrunner of Amazon's Mass Effect TV series, has shared the #SaveMassEffect petition with the words:
"Keelah Se'lai."
He has also liked replies from fans asking whether the series is still in development.
#MassEffect
Epic Games announces the 2026 Unreal Engine "AI MegaJam" on November 12:
"Team up with up to four other humans and unlimited agents to build a playable game in Unreal Engine or Unreal Editor for Fortnite, and compete for cash prizes".
➡️ https://t.co/8v1H2LzZVa
A BioWare dev on reddit leaked a Mass Effect 5 trailer... it's called MASS EFFECT UNIVERSE and it's fucking gorgeous. I'm crying. This is everything I wanted. They were a lot farther than we thought. FUCK EA
Check out this exclusive clip for Dispatch's new commentary mode where Erin Yvette (Blonde Blazer), casting director Linda Lamontagne and creative director Nick Herman from AdHoc Studio discuss the casting of Invisigal.
Dispatch's free Deluxe Edition update, which includes a storyboard and commentary mode, is available now.
Hellraiser: Revival is "performing extremely well on PC and console", says Saber CEO Matthew Karch:
"The game is testament to the notion that an established IP and solid AA development with controlled costs can produce great results and high user scores. I believe a greater focus on these middle-market IP-driven products rather than AAA behemoths is the future to maintaining growth and momentum in the game industry.
While I believe there will always be a place for the properly developed and budgeted AAA experience, a AA game that provides a great immersive experience for a lower price is less risky and can provide much greater returns on average."
➡️ https://t.co/iQihPqR28F
Former writers for the now-canceled Mass Effect 5 are speaking out on social media following news that BioWare, a beloved studio with more than 30 years of games under its belt, was shuttered by EA. https://t.co/ZSWVkk5GO9
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
CAPCOM has confirmed a major data breach affecting more than 11.7 million CAPCOM ID accounts worldwide.
The leaked data includes:
-Email addresses
-IP addresses
-Account activity
-Account creation and login information
In 43 cases, additional personal details were exposed, including dates of birth, gender, country/region and nicknames.
CAPCOM also found that 196 accounts had their passwords changed by someone else.
The good news is that CAPCOM says passwords themselves were not leaked, and no credit card information was affected.
In 2016, we published potentially the largest single feature to ever appear in a printed issue of Game Informer magazine with a full oral history of the legendary studio, BioWare.
We've made that feature available online and free for the first time following reports of the studio's impending closure. https://t.co/jRThcbKbIE