Just want to say thank you 💙
This channel doesn’t exist without your support.
Seeing the Z-Horde community grow — people from all over the world playing Zombies and beating Easter eggs together — has been genuinely heartwarming.
Much Love Z❤️🫶
Hello Survivors!⛺️
History is the backdrop of Projekt Z, and it's what inspires the arsenal you will use to take down the zombie hordes you encounter.
Learn more about the rare and powerful weapons of Projekt Z in our latest blog!
🔗https://t.co/smhyIyozna
@MaximumEntmt
One of my gaming friends had the worst happen to them, thankfully everyone is ok and she was out of town but now she has to start over. Any support even a retweet is huge, the go-fund-me link here if you can do anything. Prayers🫶
https://t.co/qIuZqbZhC3
https://t.co/q1d1HokHJT
One of my gaming friends had the worst happen to them, thankfully everyone is ok and she was out of town but now she has to start over. Any support even a retweet is huge, the go-fund-me link here if you can do anything. Prayers🫶
https://t.co/qIuZqbZhC3
https://t.co/q1d1HokHJT
Day 2
I really need help getting this seen.
I’m a paralyzed gamer and I play Call of Duty/Warzone using a QuadStick — an adaptive mouth controller that lets me play by sipping, puffing, and using a chin button.
Today I received a temporary ban for using a “third-party input modification device.”
This is not cheating. This is the only way I can play.
Please help me get this in front of @Activision and @CallofDuty so they can review it. Adaptive gaming devices should be protected, not punished.
@BobNetworkUK @TheGhostOfHope@ModernWarzone@CallofDutyCM@InfinityWard@RavenSoftware@SHGames
We're devastated to learn about the sudden passing of our friend, the legendary Tom Kane.
As the original voice of Takeo Masaki and countless other beloved roles over the years, Tom's iconic talent and unwavering kindness will last with us all our lives.
Our thoughts go out to his loved ones, and he will always be in our hearts.
BO7 General Feedback – Weekly Challenges Interface [Season 3 Reloaded, May 11]
The Weekly Challenges system is evolving extremely well thanks to refinements like:
-Increased capacity for tracked challenges and Camos.
-Separation between Dailies, Events, Weeklies, Camos Calling Cards in dedicated tabs.
-Automatic progression of Camos and unfinished challenges once current-week challenges are completed.
That said, there are a few quality-of-life improvements that would make the interface even more intuitive to navigate and utilize:
----------------------
1. Consider allowing Week and Mode browsing to function independently.
Currently, Weekly Challenges are navigated by:
LB/RB = changing Weeks
Right Stick (tilt Left/Right) = changing Modes
However, the interface behavior becomes restrictive when viewing challenge categories outside the mode the player is currently loaded into.
Example:
In the first segment of the video below, I start in the Multiplayer menus.
I use Right Stick to tab over to Zombies challenges. I can successfully view the currently selected week's Zombies challenges. All good so far!
BUT the moment I press LB/RB to browse a different week, the interface automatically snaps back to Multiplayer challenges because it is my current mode. This makes cross-mode challenge browsing unnecessarily cumbersome.
Suggestion:
Consider allowing Week and Mode challenge navigation to persist independently, regardless of which mode the player is currently launched into. If a player tabs over to Zombies or Warzone challenges, they should remain in that category while browsing older or newer weeks.
----------------------
2. Allow manual tracking of specific Weekly Challenges.
As mentioned before, the Weekly Challenges tracker only surfaces unfinished challenges from prior weeks after current-week challenges are completed. The main limitation of this is that players cannot manually track specific Weekly Challenges from older weeks.
Example:
It is currently Week 6 of Season 3.
In the second segment of the video below, I start by showing my current Week 6 Zombies challenges. By default, the Challenge Tracker only displays the current week's challenges until all are completed.
BUT if I wanted to focus on an unfinished challenge from Week 4 beforehand, there is no way for me to manually select and prioritize it on the tracker.
Suggestion:
Consider expanding the “Add to Tracked" option to specific Weekly Challenges, allowing players to highlight, select, and track specific challenges, regardless of the current week. I recommend enabling Left Stick navigation (or mouse hover) to highlight individual challenges, and using A/X/LMouse to select and track specific Weeklies.
----------------------
3. BONUS! Consider expanding the Challenge Tracker and "Add to Tracked" features to Custom Title challenges and Mastery Badges.
Titles would track just like other challenges, while Mastery Badges could automatically progress stages as players achieve Bronze/Silver/Gold. This would greatly improve tracking capabilities and consistency across all layers of progression across BO7 and Warzone.
I hope these suggestions help further refine these awesome systems, or at least inspire conversation! I have loved this feature so deeply since its inception in MWIII, and want it to be fully realized and refined as a player utility.
Tags: @CallofDutyCM@TreyarchCM@CallofDuty@SHGames@MaTtKs@LawrenceMetten
BO7 Bug Reports - Multiplayer [May 12] Freerun Private Matches inaccessible after May 11 patch; Zone 9 Checkpoints 10-16 falls also double-counting Faults.
Environment:
Observed on May 11, on ATVI ID: ChadOfDuty#3409721, PC/BattleNet, Patch 3.7.0, Changelog 26714644.
Description:
Issue 1 - Freerun inaccessible in Private Match:
Freerun is now grayed out in the Private Match mode list with the error: “Not compatible with the current map.” Private Matches default to Team Deathmatch on “The Forge,” but the Freerun map “Ascent” is currently not selectable in the Map list, preventing players from manually switching maps to resolve the stated incompatibility.
Prior to the May 11 patch, selecting Freerun in the Modes list would automatically override the selected map and correctly load Ascent.
Issue 2 - Zone 9 falls counting as double Faults:
Falling off the map in Freerun is intended to add +1 Fault before resetting the player to their most recent checkpoint. However, falls occurring specifically within Zone 9 (Checkpoints 10–16) consistently awards +2 Faults instead of +1.
This behavior negatively impacts challenges that require low Fault counts.
Reproduction Steps:
[Issue 1]
1. Load into Multiplayer and create a Private Match lobby.
2. In the "Modes" list, attempt to select Freerun.
3. Observe mode is grayed out with map compatibility error in the top right of the screen.
[Issue 2]
1. Load into a game of Freerun on Ascent.
2. Progress to Zone 9, Checkpoint 10.
3. Fall off the course at any point within Checkpoints 10-16.
4. Observe the Fault counter on the scoreboard. increases by 2 instead of 1 in most fall occurrences.
Expected Result:
Freerun should be selectable in Private Matches and automatically load the Ascent map. Falls should consistently award only +1 Fault across the entire course
Actual Result:
Freerun cannot currently be launched in Private Matches. Falls within Zone 9 award +2 Faults instead of +1.
Note/Theory: It is possible that duplicate, overlapping trigger volumes may be causing multiple Fault increments from a single fall within the specified Checkpoints. Upon touching them, players could be essentially reset twice in the same instance, thus resulting in double faults. I am not a developer, but that is where my mind went while testing.
Tags: @CallofDutyCM@TreyarchCM@CallofDuty@MaTtKs
Here is Jason Blundell and @NoahJ456 Map contest collection "Over under".
There is over 47 map entries in the competition so far !
@MagicFractal@JCbackfire
✅https://t.co/p7rPojH8Lu
https://t.co/X8FGHnHUMQ
L'ombre de la Mort
This is my contest submission for NoahJ456 and Jason Blundell's mapping contest themed around the phrase "Over Under".