@iambri_97 if thats the case then the English are the same, the Roman invasion and colonization, the jute, the saxons, the angles, the danes, the french, all of them invaded, slaughtered the English and colonized
@ThundrStruck115@EliteFalconTFF ofcourse it couldve been avoided, but the timing mixing covid lock downs and microsoft being the horrible cheap skates they are, made it development hell, also the move to UE was also MS's idea too i think, seeing as all their studios suddenly moved to it
@ThundrStruck115@EliteFalconTFF you cant blame halo studios for that, thats microsofts fault, they wouldnt pay for permanent members, and it was also during the height of covid, so hiring staff was pretty much a no go, MS were also trying to push AI onto every division in xbox at the time (and now)
@ThundrStruck115@EliteFalconTFF the biggest problem with slipspace is that its hard to work with and is very limiting, and because its a proprietary engine, it took so much dev time teaching new devs and contract workers how to use it, whereas UE is universally known and most devs know how to work it
@Jalen14470791@ThundrStruck115@EliteFalconTFF the point is, you can optimize it, as halo studio has proven here, its just most devs choose not to optimize it more than likely due to time constraints