@Lunch156 No money toward digital products, no money toward their future console (and subsequent products for said console).
Perfection is the enemy of progress.
Doing something is better than doing nothing.
If my something isn’t enough in your view, then so be it.
👑 MAYLA will be releasing their third Kingdom Hearts collaboration featuring a collection of beautiful hoodie jackets themed after Sora, Riku, Roxas, and Axel!
⬇️ Pre-order today!
🛒 https://t.co/h4GI03E5qj
📆 Release Date: July 2026
#KingdomHearts
🚨!! Winners Choice Giveaway !!🚨
Happy Spiritforged day! We would like to giveaway an official Riftbound playmat that was customized and foiled out by us. Winner will be able to choose one playmat from the 4 designs below. All you have to do is:
1. Follow us
2. Repost
3. Like the Post
4. Optional (Comment your favorite new card in Spiritforged)
These are available now on our Etsy account and will be on our website soon along with the Chinese exclusive Lunar New Year Irelia.
https://t.co/4ACzxYHJY0
We will pick a random winner Sunday 2/22, Good luck to everyone!
🚨Stranger Things DLC Giveaway🚨
Enter before the 27th of January 18:00 CET to be part of the giveaway ✨
To enter:
Like this post
Follow @worststeve96 and @ItzzSmileyface on X
Tag 2 friends and repost
Me and Ghoul Enjoyer has decided to celebrate Stranger Things Chapter 2 by giving away Stranger Things 2 DLC, it will be your choice whether it’s chapter 1 or chapter 2.
Winner(s) will be randomly selected within 1 hour of the deadline of entering the giveaway.
The Prize Cards for Season 2 of the #Riftbound Regional Opens in China have been revealed!
The Champion and Top 4 players will receive an exclusive Ezreal Dashing promo ✨
Top 8 through Top 32 will earn an exclusive Boneshiver promo!
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision.
In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before.
When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost.
We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing.
Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball.
Some concrete examples:
1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it.
2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases.
3- The payment system continues to report issues.
4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion.
5- Blog posts and technical write-ups have landed on an unpredictable schedule.
6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve.
This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game.
The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident.
If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us.
Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise.
For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server.
As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable.
We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
Okay, I know I spend a lot of my time talking smack about KH2, so how about some praise for a change?
I fucking love how the Nobodies represent each Organization member in direct and subtle ways.
in season 1 we’re launching frame perfect, a new skinline where a portion of proceeds go toward prize pool funding and tournament production costs. check out the rest of our 2026 tournament plans here: https://t.co/xAa0TSXLrj
Been mulling this over for a while but honestly I'm not a huge fan of the overnumber cards based on domain colors. I think it sorta obliterates a champ's colors and prefer the other styles
🎉 GIVEAWAY - GIANT CARD🎉
To thank everyone for their support & celebrate reaching 500 Metafy subs, I'm giving away 2 Custom made Giant cards (2"9 / 89cm)
Legend of your choice :)
To participate :
- Follow me
- Like, RT
- Comment the Legend you want to receive as a Giant Card
PS : For a second shot at winning, look at my metafy, free entry to get one there as well :)
https://t.co/FHZdjpNm5T
End of participation november 27th 9pm Paris time.
Good Luck to everyone.
‼️Winners Choice Giveaway‼️
Since I’ve been a huge League of Legends fan for years, I’m extremely excited about the launch of Riftbound, so I would like to giveaway an official Riftbound playmat that was foiled out by me. Winner will be able to choose one playmat from Ahri, Volibear, and Miss Fortune. Winner will also be able to choose with or without the left side counters. All you have to do is:
1. Follow us
2. Repost
3. Like the Post
4. Optional (Comment your favorite Champion)
These and Jinx will be available for purchase later this Sunday on our website. Extremely limited supplies. I’ll pick a random winner Sunday 11/23, Good luck to everyone!
We also have some exciting news and another giveaway we will be announcing this weekend with the Lorcana Mickey and Jasmine playmat drop. So be on the lookout. 👀