@games_inu There's a bug currently when jumping in game that causes performance to drop rapidly. (Tick updates). In Editor , perf should be much better.
@Norytsuka@WWeynants Nanite Foliage has 3 components. To fully benefit from all 3, you need to rebuild foliage.
But you can benefit quite easily from parts of it, from what i see. Ie the voxelization component does not seem to require rebuilding
First bits of Nanite Foliage in UE5-Main today including Voxel distance representations, some quick testing the perf increase in my scene is insane, 2x fps and looks much more dense too!
62fps -> 119fps
77,376 20 milllion poly trees
#UE5#UnrealEngine#NaniteFoliage
Canyon Desert
Lighting and fog with Ultra Dynamic Sky using physical based values for cloudy day Unreal Engine 5.6 Lumen with AO and Nanite
Contact shadows from sun. All is realtime no Pathtrace no RTX.
Desert Cliffs from Real Biomes
4k Youtube 👇
https://t.co/jAeVgsFWFc
More details and some gameplay project below 👇
https://t.co/ZMHHiZrBqx
@UnrealEngine@RealBiomes@ArtStationHQ@80Level
Some more testing 5 seconds of timelapse
Lighting and fog with Ultra Dynamic Sky using physical based values for cloudy day
Unreal Engine 5.6 Lumen with AO and Nanite
Contact shadows from sun
Desert Cliffs from @RealBiomes
More soon 👇
https://t.co/D2ZNXwJ7ve
@UnrealEngine@80Level@ArtStationHQ
Always happy to see pasquale in our feed :)
Was today talking with my cofounder about remaking our @RealBiomes desert cliff pack.
Maybe its time for a new scan trip =)
Some more testing
You could still get realism and more performance without using Lumen no raytrace and no dlss hitting 120fps 4k native on RTX4090
Lighting and fog with Ultra Dynamic Sky using physical based values for cloudy day
Unreal Engine 5.5.4 Nanite and SSR reflection
Distance field meshes with Ambient Occlusion and contact shadows from sun
Desert Cliffs from @RealBiomes
More soon 👇
https://t.co/D2ZNXwJ7ve
@UnrealEngine@80Level@ArtStationHQ