Are you immune to bug spray? Do you like to crush your foes like insects, while being an ACTUAL INSECT?
Odyssey Kha'zix + chroma. Need I say more? (Available to EUW/EUNE)
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Winners drawn on the 6th.
"You need the cap lifted and you need the funds to follow"
Professor Richard Harvey from the University of East Anglia tells #BBCBreakfast ministers need to "get a grip on the situation" when it comes to university places.
https://t.co/faIogySzFp
IT'S BARD MONTH!
I have a bunch of Astrobard codes to give out thanks to the LPP! Follow, retweet and reply with your region for a chance to win.
Draw will be done on 25/06/2020.
Today I extended and refactored the world timer system. Now you can measure m/h/d/m/y in game. You can set custom lengths for all the various sections, so I can tune the cycle. #indiedev#gamedev
Added the beginnings of a needs system for the AI. They will have individual needs that the AI will need to fulfill to stay alive. Next up is getting the state machine to be driven by the needs system. #gamedev#indiedev
Today I made an event log for the game. This uses the TVariant class in UE4 such that I can pack different event data payloads into the same memory location.
I made a simple to use API for blueprint such that none of the technical details are exposed. #gamedev#indiedev#ue4
Redesigned the UI layout. Still very WIP but feels a bit less chaotic.
Added Time dilation. Pause 1x,2x,3x speeds.
Removed the wall building. Hated it.
Next up is to fix saving and loading.
After that is working on the AI simulation/life cycle.
#gamedev#indiedev#UE4
Wrote a simple Save Manager in C++ using the new GameInstance Subsystem. MainMenu can retrieve a list of saves and now can load a previously saved map. Need to work on persistence and make sure i don't lose player data :) #gamedev
Today I made procedural wheat fields. Working on simulating growth over time, and harvesting when it's ready. Got a material based grid system. #gamedev#indiedev
Working on the simulation aspects. Now have workplaces that can create items. The Blacksmith makes different tools. Workers wake up, either go to work or collect resources. Then go home at dinner time. #screenshotsaturday#gamedev
A little village building / resource mangamenet game I've been working on for a few weeks. Got dynamic roads using bitmasks. Grid system for placing various building sizes. Little AI villagers who collect various resources. AI reaction to Day/Night cycle. #screenshotsaturday