Harness your energy and Break the Curse!
Get ready to summon your inner jujutsu sorcerer during Break the Curse! happening now until August 25, 2023 at 2 AM ET.
https://t.co/yt4yhfIqOY
The #StreamDeck is a great #productivity and #automation tool that has saved me a lot of time so far. From launching window setups to replacing hard-to-learn keyboard shortcuts with visually-intuitive buttons, its plugin-based action collection offers a lot of versatility!
While looking for the best way to annotate podcasts I found @evielync's video https://t.co/KZPrePYqmb that used @CastroPodcasts + #shortcuts. I made a shortcut based on it, with the ability to append to an existing @draftsapp + Markdown formatting. Enjoy! https://t.co/gLLyUlUzxa
The targeting algorithm in #ELDENRING keeps snapping to passive targets in the middle of battles, breaking immersion in combat. Applying more "target inertia" to the active target and not considering passive targets while targeting an aggressive enemy would help. #GameDesign
Itโs interesting to see how the Spirit Ashes mechanic in #EldenRing pushed boss design further by making them able to change targets in the middle of a combo. Itโs a seemingly small improvement but it really leveled up the Boss AI formula. #GameDesign#CombatDesign
Looking forward to seeing how #Overwatch2โs ping system works in practice! Itโs a great step in terms of accessibility and a viable alternative for earlier competitive levels where voice chat is not as used. #GameDesign https://t.co/Limhk8AZvp
Awesome #LevelDesign on this hotel: Big, distinctive landmarks in each area so people are able to find their rooms faster and use their relative positioning for orientation.
@falthorn Fair, it requires some extra time to explore the world and run through loops, but some systems like the time-of-day manager alleviate that a bit.
#Deathloop is truly a masterpiece of #LevelDesign and the appropriate next step for the Dishonored formula. @ArkaneStudios is awesome at creating deep, interconnected environments which some players didn't get to fully explore in previous games. (1/3)
This creates a really effective reinforcement loop where players end up knowing the environments inside out, which lets them make the best out of the stealth mechanics in a familiar environment. (3/3)
The repeating structure in Deathloop makes sure the player is not pressured to explore the environment completely the first time, as they'll come back several times after. (2/3)
#Inscryptyion is awesome! Itโs an experience that you have to unpack layer by layer, taking the most unexpected turns as you go deeper. It's inspiring to see games that push the boundaries of the medium in such an effective way. If you work in #gamedev, you should give it a try!