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Game design tip number 37
To avoid comments about your characters having an unrealistic amount of inventory space, give all playable characters JNCO jeans.
Game designers: test game designs at the idea stage. Meaning: pitch concepts your gamer friends. Ask them to pick their favorites. Wait til they go gaga over one. THEN design a game to fully realize that concept. Reduces the chance you'll design something no one cares about.
Wild day at #Area51storm! But even if you didn't make inside, don't worry we got you! @MrWendal_gg made a video talking about accepting failure gracefully. https://t.co/hTsxHISLf1 #gamedesign#gamedev
Yes! I know! You all want to see intelligent life at #area51storm ! But if it's smart like the aliens in this vid from @AIandGames then it might be best to leave it alone. https://t.co/uQIkfltTIv #gamedesign#gamedev#ai
New Podcast Alert!
Join @markdrew & @Omnislash92 talking with the Lead Designer on CONTROL, Paul Ehreth (@bacon_sanwich) in this week’s podcast right here : https://t.co/uFf0LetQyf
#Remedy#CONTROL
Going to see aliens at the #Area51storm might be scary, but is it Dead Space scary?? Let us know! Also check this video from @arstechnica about scary Dead Space aliens! https://t.co/LWjQkzA5Cx #gamedesign#gamedev
Wrex has something to say to everyone at #area51storm today. Also speaking of raids/combat, check out this video from @CodexEntry - https://t.co/3BZuYWCkoO #gamedesign#gamedev
GAME DEV TIP 275: Instead of releasing numbers on a per hit basis which is messy, I add up the damage and release them during breaks between hits. This keeps the number readable 🐻🤖👍
https://t.co/N1ctjkovTE
#indiedev#gamedev#pixelart#gamedesign#ue4#unrealengine4