weekend hack: implicit.js
an open source library that lets agents generate CAD with code + mathematical functions representing surfaces
no CAD kernels, no STEP files
just agents using math + code to directly generate 3D models
details below!
Today, we share a breakthrough on the planar unit distance problem, a famous open question first posed by Paul Erdős in 1946.
For nearly 80 years, mathematicians believed the best possible solutions looked roughly like square grids.
An OpenAI model has now disproved that belief, discovering an entirely new family of constructions that performs better.
This marks the first time AI has autonomously solved a prominent open problem central to a field of mathematics.
1/ We are sharing additional details regarding our investigation into unauthorized access to GitHub's internal repositories.
Yesterday we detected and contained a compromise of an employee device involving a poisoned VS Code extension. We removed the malicious extension version, isolated the endpoint, and began incident response immediately.
🧪 Experiment in building a minimal programming language. Focus on parsing and executing directives, less about language features. Inspired by the legendary c4 project.
View everything on https://t.co/UhrVWUxWGq
Singapore’s Foreign Minister, Dr Balakrishnan casually explaining how he built his own AI agent (a 2nd brain for diplomacy) using Claude & WhatsApp integration etc. on a Raspberry Pi
“You cannot govern a technology you have only been briefed on.” 🇸🇬
Our humanoid robots have now crossed 100,000 packages!
As a reminder, this is happening fully autonomous. The robots are networked together to run 24/7 operations
Holllllyyyyyyyy @GeminiApp cooked 😳😳
🚨 Gemini Omni: New video model
Here is the first output and see the text coherence , if this is not nano banana moment of video then what is ??
direct link for those who believes otherwise in comments
First results from a new face rigging tool I'm working on - early days, but it's a promising start. This transfers ARKit blendshapes from one arbitrary humanoid mesh to another - no landmark placements or weight painting.
Adobe for creativity + Claude 🤝
Now, Claude users can power their content with more than 50 Creative Cloud tools. Simply describe the outcome you want and let the assistant orchestrate workflows behind the scenes: https://t.co/G70cSsca8P
That moment when you boot into the main menu of your childhood..
Cross-compiled Warsmash (a LibGDX-based Warcraft III engine reimplementation in Java) to JavaScript using TeaVM so the whole game runs directly in the browser, with map files served from OPFS. Still some quirks left but great progress.
Credits to Retera for his hard work.
#Warcraft3 #RetroGaming #Gamedev #TeaVM #LibGDX #WebGL #Java #OpenSource #BrowserGaming #IndieDev #RTS
Lyra 2 [Nvidia]
Matrix3D [SkyworkAI]
WorldLabs [Marble 1.1]
Quick comparison of a few world-model / 3D scene generation workflows:
Lyra 2.0 [Apache-2.0 license] : https://t.co/4r5wAXneaw
Took about 15 mins in RTX PRO 6000 with DMD Distillation.
Video generation was really good, but for Video -> Splat, the default path of VIPE pose estimation and DA3 depth , I think, is not the best. I am sure these can be fine tuned to get better results.
Matrix3D [MIT license]:
https://t.co/mJePk2I3pa
Took about 1 hour in RTX 5090. Used Wan2.2-TI2V-5B model for video gen, MoGe2 [Microsoft] for monocular geometry/depth.
Pano video gen was ok, -> splats, not the best results. But it works in a consumer GPU. Again, I am sure these can be tuned to get better results.
Marble 1.1:
https://t.co/fLM7Fvri51
Used World API. Took about 10 min and cost $1.20 but much better results compared to others.
Credits:
Prompt and initial image for all models were given with ChatGPT Image 2.0.
Splat rendering was done in M2 MacBook Air with AirVis app.
Inspiring music by Gemini.