My new reel is online! With my latest projects from the last months; Learning python in combination with the Maya API. I made my own two scripts, a hinge creator and a IK/FK snapping tool, on which I post more about later. #proud
https://t.co/TOGyDj1o5D
#rigging#maya#3D
A while ago I finished this personal project. It was cool to try out unreal engine 5. check out @_Amber_________ who is making a rig for this character! the awesome concept is by @lehmannthiago
Here is a WIP of a personal project I have been working on. A great model to try new techniques. I am excited to work on this! :D
Model by @GeertjeEeftink
Concept by @lehmannthiago
Sneak peak on a personal project I am working on. A woodlouse rig with an automatic walk option. The legs need some more fine-tuning, but it is getting there.
I learned so much form going through the process of creating a photo realistic portrait in unreal. I had great feedback from Vlad Cenusa, Thank you so much!
HairShader tutorial: Nick Rutlinh
SkinShader: Saurabh Jethani
EyeShader: Meet Mike
Velvet Substance material: Loic Anquetil
I posted my rigging reel on the internet!
https://t.co/0X58J3pQQQ
You can find it under Featured on my LinkedIn page or via the link in the Info tab for the non LinkedIn users.
If curious, have a look following the link above!
#rigging#maya3d#riggingreel#maya
Finally I have been able to implement the Tree Growth Tool into @UnrealEngine as an @sidefx#Houdini Digital Asset. Still needs some work on peformance and parameter decluttering, but it's quite fun to use!
#procedural#tools#UE4
I have been experimenting with a Tree Growth Solver in Houdini. It is avoiding obstacles and some settings for Branching & Gravity to change the overall look. Getting the UVs of the tree to line up and don't flicker was a challenge 😄
#Houdini#procedural#cg#3d#animation