@mrcarnival@Madamadamado Thanks! Yes, I started out with a concept for this one, once I had my base sequence I planned it out with cameras, from there smaller adjustments were made based on the overall Iterations, connectivity between shots and what worked for me.
Student Showcase: Erwin Smeenge @Erwinn508 - one of our games programme students - will join our ONLINE conference on April 30th to talk about destruction cluster rigs in #UE4 and @sidefx#Houdini. @UnrealEngine#gamedev#procgen
More info and tickets: https://t.co/V5NixqUb1m
Lately I have been working on a workflow to convert #Houdini RBD simulations to a rig hierarchy to be exported and interacted with in #UE4 blueprints.
Made some great progress so far and got the initial system work in Engine!
@BuasGames#VFX#Niagara#simulation#realtimevfx
Been working on a small motion sequence in #Houdini involving growing & dissolving vellum strings. Sequence rendered in #UnrealEngine .
#vellum#animation#UE4#VFX
breakdown videos can be found on: https://t.co/z7njlPFMVN