@usr_bin_roygbiv oh interesting i was under the impression you were doing work inside the containers to avoid worktrees and clashing agents.
i've gotten so sick of worktrees i have the agents editing code in isolated containers
@yacineMTB every time ive tried to solve collisions in an interesting way i get it 95% working and then the tail of weird collision bugs makes me want to kill myself
The shittiest thing about AI as a SWE is that while it's not the 10x nitro-boost that all the AI hypebeast grifters on here claim it is, it *is* a net ~30% productivity gain (once you factor in all the review, code slop clean up, etc.), which is *just* enough of a boost where you cannot justify not using it.
This is a letdown because using AI after years of learning to code without it is of course an ongoing humiliation ritual, (counterintuitively) *more* exhausting/draining than coding by hand, and way less enjoyable in general.
@usr_bin_roygbiv I keep making this argument to people and they keep fighting back with "but compilers are deterministic"
Brother they are only deterministic if you know EXACTLY how they work, few people actually know how the compiler is going to optimize their code without checking the asm
@yacineMTB Theres an angle here where you need both data and your insane RL sims.
If you want a robot that generally understands how to interface with humans, it needs to know human terms for human objects and how humans use them.
I guess you could RL all of that with an insane enough sim