@BinaryImpactG Here's something similar which I've seen some other replies mention but figured I'd post the code to help others. This works if your prefab is disabled by default - no need to get or add the component this way.
@tha_rami Yep all go to spam for me and the sender email appears in a weird format. (it only appears strange in the mail app which is pretty broken already but maybe this is useful to know?)
4/ The observations will shed new light on how moons and planets form in young stellar systems.
Credit: @ESO , N. Risinger (https://t.co/2Zlf8bC43V), DSS, ALMA (ESO/NAOJ/NRAO)/Benisty et al.
Music: Astral electronic.
I know I mostly goof off on Twitter, but I'd like to take a few mins of your time to speak about something that has been on my mind.
A message to the video games industry: https://t.co/ac7o4rNTzg
Here's a handy extension method you can use to clone your scriptable objects!
try
scriptObj = scriptObj.Clone();
or
var clone = scriptObj.Clone();
#unitytips#indiedev@unity3d