@edankwan@Netlify I realize that switching hoster is probably not what you want to do right now, but I've had a really good experience with Cloudflare Pages so far – similarly streamlined deployment workflow but with unlimited bandwidth/traffic.
Maybe something for the future. 🙃
. @adidas and @allbirds team up to go faster and further towards carbon neutral high-performance. Join us today at 16:00 CET and watch as the process unfolds on the collaborative canvas. Because together we can make our footprint fit the planet sooner.
https://t.co/6gFFka8Nuo
@lhbizarro It varies from project to project. If there are few changes in prismic, I usually go for a rebuild via CI, triggered by prismics publish webhook. Or I just periodically check (every hour or so) if something changed, in order to not spam the CI. 😆
Thank you, @AWWWARDS. To win Site of the Year with our good friends @BaderRutter for @PioneerSeeds - Corn Revolutionized, is an honour that cannot be expressed with words alone. So, please look Awwwkardly into our eyes to witness the thanks in our soul. 😳https://t.co/hzcLt16Sva
Yesterday on @niftygateway:
A single artist burned the equivalent of 49 years of electricity consumption, with an edition of just 2 artworks.
CO2 emitted: 103,129 Kg
https://t.co/47VG0pyeCH
@ggsimm@lhbizarro@marioecg I had some good results by precomputing the char index, passing it as an attribute and animating in the vertex shader. So one geometry and a single uniform driving the animation, with the GPU doing all the heavy lifting.
@makeavoy@FrontEndLoveBot@resn_has_no_i The debris is done by distorting a normal + alpha map using parallax mapping. For the transmission, I sample the prefiltered env map (Three.js calls them PMREM) and use a thickness map to simulate absorbtion. Did that clear things up? I'm not great at explaining. 🙃
Yesterday was my last day at @STRICHPUNKT. As a farewell present, I made this really idiotic award for my boss. Enjoy. 🐈 (Also, you should enable audio, but I'm not responsible for anything.)
#webgl#realtime#webdev#glsl#javascript