My homepage is mostly complete https://t.co/D7fclKWJTC, @threejs_org for all the snazzy 3d, https://t.co/M1WCQD164b for a live chat client so folks can spam me, lazy loading for fast response times, fully responsive, and mobile-ready, #webpack#screenshotsaturday#webdev#ForHire
@Verratus_Speaks@Pirat_Nation Maybe just have your steam friends not update then? Haven't tried it myself but you can supposedly stop auto updates. Steam community linked this:
https://t.co/pnbHt5X0QH
@rebane2001 This is pure evil and I adore it. I can tell itโs straight from the devil since it only runs on bleeding edge chrome for me, not any ios WebKit slop. But then so did WebGPU and now thatโs everywhere!
A recruiter today act like it looked really bad that I didn't have a software job in almost a year. I was back at tech support because no one would hire me or hiring company went under. I was hoping potential jobs would look past this economic disaster. No one thinks I can do it.
@iwoplaza@hermes_f@rauchg But Three.js also supports WebGPU? It also has TSL for allowing WGSL or GLSL depending on the renderer. Is this about using gpu compute more easily? If we hop from a closure to a wgsl compute call back to javascript scope, back to wgsl compute call... is that actually performant?
@rauchg@RudolphHill9 Three.js has TSL which targets either WebGL or WebGPU depending on the renderer set. I'm all for variations to make 3d web more accessible but considering how hated the string directives are I... I don't get it. It sounds like you're trolling
@disarto_max I actually cannot stand the new iOS look which left reminds me of. Something about the reflective corners feels wrong to me. Sharp is a little more retro and this looks like a 90's media player but I think it needs a resurgence
#Drawlloween 2025
Day 02
"When you witch upon a star"
Got a little carried away with this one. Relearning the nuances and bugs of this engine. Figuring out better recording means for CRT shaders.
I'm going to try to do #Drawlloween 2025 with all content displayed with my game engine, Petrichor64. We'll see how many I can get done!
Day 1 "Heads Up"
(Hoping to release the latest build this month, literal years in the making ๐ต )
@franktinsley@womp3D Technically CAD does on some level, it's parametric modelling and it has it's fair share of drawbacks. Notably it's more performance heavy then say normal direct models like meshes. But this is a fairly well done and optimized variation of that's web-ready no less.
@threejsresource It's a few years old but I have this funny lil multiplayer, three.js, hexgrid boardgame thing that was meant to act as an online D&D campaign when COVID was fresh. Couldn't get anyone to try it, but I shared it on LinkedIn recently and at least got a couple recruiters calling me
@Aahz_of_Perv@productaizery@ThePrimeagen Sorry for the 100 questions but what do you recommend on how one train an LLM on specific documents? I haven't had a need to but I'm sure it'll come up someday