Explore a stylized LookDev pipeline using the take on Frieren's Serie as an example, with project files and videos from Mani Salguero, Surfacing Artist at Netflix Animation Studios and 3D Art Instructor.
Learn the details and download: https://t.co/zx7hX9A3VL
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Senior Lighting Artist Karim Yasser shared a new demo of his custom Unreal Engine plug-in, showing real-time Flow Map painting.
Technical details: https://t.co/aVpRL4f1U8
Vitaliy Kovalchuk spoke about creating an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC, explaining how he modeled it, with a focus on fabric simulation, and gave it a weathered look through texturing.
“Before starting the texturing process, it is essential to prepare the scene properly: configure the viewport in Substance 3D Painter so that the visualization matches the final look in the game engine as closely as possible.”
Read: https://t.co/ntu6aIm5wi
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
a sneak peek at my recent global illumination work
color bleeding, light bounces... love spending an obscene amount of time on these effects :), they are so satisfying to get right
https://t.co/aDctq7cufF
@oxfrancesco_@cognition i've been using Devin for 2 weeks, building agent for Unreal engine, to help artist to builld levels, edit blueprints Fusion mode is a life saver to me, it's powerful as same as opus 5.5, but it takes less token with SWE-2 hope to get Max and share more
https://t.co/ZHXCONEECA
Lighting Artist Karim Yasser is developing a new Unreal Engine plug-in allowing for painting with light and shadow in real time.
See how the tool works: https://t.co/iOvRu44h77
Embroidery shader 🧵🪡
Load any image and it gets embroidered on woven linen in real time. Pull any thread out and see how far you can unravel it, just be careful not to unstitch the whole thing ;) #GLSL
i've been using Devin for 2 weeks, building agent for Unreal engine, to help artist to builld levels, edit blueprints
Fusion mode is a life saver to me, it's powerful as same as opus 5.5, but it takes less token with SWE-2
hope to get Max and share more
https://t.co/bX0xGQi5RJ
The @cognition team gave me a bunch of codes to give away to my community!
Those three are for OSS maintainers; write here which project you are putting your hard work and tokens on!
Also make sure to follow and repost 🤍. I have more tokens to give in the upcoming days!
@notjazii i've been using Devin for 2 weeks, building agent for Unreal engine, to help artist to builld levels, edit blueprints
Fusion mode is a life saver to me, it's powerful as same as opus 5.5, but it takes less token with SWE-2
hope to get Max and share more
https://t.co/LF2jKkIgWH
Based on my recent work for real-time Lorenz-Mie scattering and spectral volumetrics, I think it would suit well for atmosphere rendering in the style of Gran Turismo. Has anyone tried recreating their datasets, or better, results, also to compare? Want to try this in real-time.