@rokurouta_1326 Runpod is best for running ComfyUI and any Opensource model. I have configured my own serverless stack and make api calls from my local system. And use Claude Code for writing the prompts. I get billed only for the generation time
Forget even downloading games. Now you can just play AI recompiled games on your BROWSER.
Here's a list so far.
Black Ops 1 Zombies - https://t.co/6pUNt7ncPW
Black Ops 2 - https://t.co/uNmej3zdCq
Black Ops 3 Cheese Cube - https://t.co/f4dQfRZbYX
Call of Duty: World at War Zombies (Nacht der Untoten) - https://t.co/gkg7aCVDsD
Command & Conquer: Generals Zero Hour - https://t.co/R175tfh5TA
Command & Conquer: Red Alert 2 - https://t.co/wYk0ayeJeR
Counter-Strike 1.6 - https://t.co/8GPd27qHPs
CS Surf - https://t.co/PdKVhygaxN
Crash Bash Online - https://t.co/fS4AIb13Bp
Diablo - https://t.co/D6aOiddyjS
GTA 5 (archived) - https://t.co/f2XTmWlThp
GTA Chinatown Wars - https://t.co/bgpz33YPBL
GTA III - https://t.co/JMp0TBeuTT
GTA Vice City - https://t.co/qKxowtR8pn
Half-Life - https://t.co/utdEWp1epH
Halo: Combat Evolved - https://t.co/nxhB50YfD5
Halo CE Mobile - https://t.co/WY1qLUlnLN
Hedgewars - https://t.co/uSZJGgXHEt
Kino der Toten - https://t.co/lRfV3pbtq3
LEGO Island - https://t.co/OtxOz9eCBH
Minecraft 1.8.8 - https://t.co/AUBUvdRHMR
Modern Warfare 2 - https://t.co/9K6iF2hYUP
Moon (Black Ops Zombies) - https://t.co/G8ZcuuOZ4v
Pepsiman - https://t.co/9pWOrjf3Cp
PES 6 - https://t.co/fdrV8Kfd4Y
Quake 1 / QuakeWorld - https://t.co/QlhP8iit4M
Quake 2 - https://t.co/1hf3tpUFKq
Quake 3 - https://t.co/S1l34rSGv4
Return to Castle Wolfenstein - https://t.co/wIcPDYLDpb
Skate 3 - https://t.co/Mv73sgRDEE
Skate Rust - https://t.co/Luj4M8jeqY
The Binding of Isaac: Repentance+ - https://t.co/A97JwIizBQ
The Simpsons: Hit & Run - https://t.co/AgXvmmO9Tb
Urban Terror - https://t.co/reuD0tGqhz
(I have not tested all of them, so run at your own discretion)
THIS GUY UPDATED AN OPEN SOURCE TOOL FOR CLAUDE FABLE 5 THAT TAKES A SINGLE IMAGE AND AUTOMATICALLY REBUILDS IT AS A PREMIUM SCROLL LINKED WEB ANIMATION
Instead of slicing videos by hand or exporting individual frames, you just hand it an image and it recreates the entire sequence as a pure scroll mapped experience
- Pick an anchor image and set your overall creative direction
- The tool automatically scales it into motion clips and uses ffmpeg to rip out every frame in the background
- Maps the frames directly to your scroll position, tracking the cursor for an ultra smooth user experience
- AND its open source, so you can drop the skill into your own terminal workspace
He tested it on a highly detailed origami style travel website and it came out genuinely good for something built completely in one shot
Turning a single photo into an automated frame mapped scrolling app is the kind of thing that used to take a developer hours
>i got banned from OpenAI for "Cyber Abuse"
>no idea what I did
>paste the ban notice into Codex
>ask it to figure out what triggered the ban
>Codex found that I asked it for an API key to my own server
>Codex writes appeal
>Codex submits appeal
>a few minutes later appeal auto-approved by some AI at OpenAI
banned by AI, convicted by AI, defended by AI, and pardoned by AI in about 10 minutes
Cinematographers learn 12 camera moves in film school.
Most AI creators don't know a single one. Because nobody told the camera what to do.
.
.
Here they are:
→ Push-in — moves toward the subject
Builds tension. Creates intimacy. Use it slowly.
→ Pull-back — retreats to reveal
Isolation. Scale. Endings. The reveal shot.
→ Pan — horizontal rotation, camera stays fixed
Suspense lives in what you haven't shown yet.
→ Tilt — vertical version of the pan
Tilt up on a hero. They look powerful immediately.
→ Tracking shot — camera travels with the subject
Energy. Forward motion. You feel like you're there.
→ Arc / orbit — circles the subject
Hero moments. Product showcases. Keep it under 30 degrees.
→ Crane / jib — sweeps vertically on a boom
Grandeur. Scale. The "god-view" of cinematography.
→ Zoom — focal length changes, camera doesn't move
Flatter look than a dolly. Fast zoom = music video energy.
→ Dolly zoom — camera goes one way, lens goes the other
Background warps. Subject stays still. Pure psychological dread.
→ Whip pan / crash zoom — extreme speed for transitions
Shock. Comedy. Stops the scroll every time.
→ Handheld — natural shake, no stabilisation
Add "subtle" or the model goes full earthquake.
→ Static + angles — low, high, Dutch, bird's-eye, worm's-eye
Low angle = power.
Dutch angle = unease.
Bird's-eye = scale.
The mistake everyone makes: stacking multiple moves into one prompt. One move. One clip. Always.
And add "slow" to almost everything. Slow moves hide what AI can't render cleanly. Fast moves expose every flaw.
Folklore: Baak: It wears the dead like clothing..
In the swamps of Assam lurks the Baak a water demon that can become mist, steal your catch, and wear the face of your friend. It crawls and walks among the living. But there is one way to control it
#Assam#Folklore#AI#video
This is actually cool - I tried the same prompt for the new Interactive Playwright skill in Codex & GPT-5.4 xHigh - the one above is with the skill and the one below is without. What the skill does is uses the computer use capability of GPT-5.4 to look and navigate the UI. This never worked for me before, but with GPT-5.4 this is the first time I can actually see a massive difference.
You can see how the first scene is much more coherent, higher fidelity and complete. The one below is missing a lot of elements and isn't as rich in detail. I'll keep using it for any UI work now.
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Must be following @get_artcraft !
You Can Make Movies Like This