We've made BRUTAL, our free C# game framework, open source.
Already helping RimWorld move beyond Unity and powering Kitten Space Agency.
@rocket2guns shares why developer independence matters and what comes next.
https://t.co/4GfIBHMSty
Singapore's govt dating app runs on a Nobel Prize-winning game theory algorithm 👏
FirstDate uses Gale-Shapley, the 1962 stable marriage algorithm that won the 2012 Economics Nobel and still runs hospital residency matches and kidney exchanges today.
how it works:
1 | your preferences and dealbreakers build a ranked priority list
2 | proposers offer to their top pick. receivers hold their best offer and reject the rest. rejected proposers move down their list. rinse and repeat until locked
3 | the result is mathematically stable: no two people exist who would both prefer each other over their assigned matches. "the app never showed us each other" becomes impossible by design
the UX:
• one match per cycle, zero infinite scroll
• 72-hour decision window
• contact info revealed only on mutual yes
• Singpass-verified, so everyone is exactly who they claim (told my husband I'm annoyed I can't test it. his response: most people sneak onto dating apps, and here you are openly filing a product research request 🤣 )
commercial apps need you to keep swiping but this app is designed to get you off the platform. Singapore built the first dating app whose success metric is deleting its own users 💀
(fun game theory note: Gale-Shapley yields proposer-optimal outcomes - meaning proposers get their best possible stable match, receivers their worst 👀)
public servants aged 21-35 only for now. interesting to see if state-sponsored game theory beats the free market (or rather, all the tinders and hinges out there) 🍿
Here are some of the behind the scenes for the F.02 Decommission
To be clear: we actually trained our robots to jump autonomously, shipped them to Finland, and had them leap into a vat of molten steel
Mold, my vector graphics library for Godot and Unity just hit full release!
Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold)
#gamedev#indiedev#godot#unity3d
I did the blur effect in Photoshop one by one, by using Smudge Tool. That film rans at 30 fps, & since I applied that process to about 2/3 of the total frames, I ended up doing abt 3k frames by hand. Coz the existing effects tools only produced mediocre results.
To commemorate the collaboration between Pokémon and the ESA, a special Pikachu plush was sent to the International Space Station from April 11th through June 17th
What a picture. Absolutely stunning
I made a vector graphics library for both Godot and Unity! It's for creating beautiful shapes procedurally right within the engine.
This is really big to me, please help me test it :pray: , RT appreciated!
(link down below)
#gamedev#indiedev#madewithgodot#madewithunity
I made a mini playable #OuterWilds universe!
Started out just messing with my Godot plugin's immediate mode, then gone down the slippery slope of recreating Outer Wilds, SOOO much fun :)
(link down below)
#godot#madewithgodot#madewithmold
Reminder: looking for feedback on ImDrawList improvements slated for 1.93, see post below. If you make extensive use of draw primitives and/or have dealt with careful positioning, pixel-perfect shapes, etc trying this in your project and reporting would be nice!
Shader To Human V14
https://t.co/MgH18XegiD
Added Slang support (tested with Vulkan and one new DX12 example in Gigi), changed FLT_MAX to prevent warning with Slang it becoming inf, fixed warnings
Presentation video for the ones that have not seen it: https://t.co/R08f9Etw8o
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
The SURPRISE is:
https://t.co/pn3jJHINVu
Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday.
Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.