Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
Thanks for the replies : )
This was actually done without stencil buffers.
It's a translucent plane using 5x SceneColor samples.
Since SceneColor can't be sampled in a loop within a custom node,
I added DitherTAA to boost the blur quality and hide the artifacts.